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Data |
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![]() As a new game sets it out, drawn by the game itself.
4 records, then a zero to end the list. Each entry is its record in INITIAL_STATE, which DISPATCH_FROM_LIST relocates to where the running game keeps it.
Also here when a game starts, found by their own room byte rather than named in the list: key and collectable $8A.
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| ROOM_LIST_05 | 76F1 | DEFW DOOR_R05_R04 | A door to room $04 | |
| 76F3 | DEFW DOOR_R06_R05 | A door to room $06 | ||
| 76F5 | DEFW DOOR_R6E_R05 | A door to room $6E | ||
| 76F7 | DEFW SUIT_OF_ARMOUR_R05_R07 | A suit of armour | ||
| 76F9 | DEFW $0000 | End of the list | ||
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