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76F1: What is in room $05
Room $05
As a new game sets it out, drawn by the game itself.
4 records, then a zero to end the list. Each entry is its record in INITIAL_STATE, which DISPATCH_FROM_LIST relocates to where the running game keeps it.
Also here when a game starts, found by their own room byte rather than named in the list: key and collectable $8A.
ROOM_LIST_05 76F1 DEFW DOOR_R05_R04 A door to room $04
76F3 DEFW DOOR_R06_R05 A door to room $06
76F5 DEFW DOOR_R6E_R05 A door to room $6E
76F7 DEFW SUIT_OF_ARMOUR_R05_R07 A suit of armour
76F9 DEFW $0000 End of the list
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