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Data |
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![]() As a new game sets it out, drawn by the game itself.
5 records, then a zero to end the list. Each entry is its record in INITIAL_STATE, which DISPATCH_FROM_LIST relocates to where the running game keeps it.
Also here when a game starts, found by their own room byte rather than named in the list: food.
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| ROOM_LIST_6E | 7AC3 | DEFW DOOR_R6D_R6E | A door to room $6D | |
| 7AC5 | DEFW DOOR_R6E_R05 | A door to room $05 | ||
| 7AC7 | DEFW TRAPDOOR_R8D_R6E | Where the trapdoor in room $8D lands: a rug | ||
| 7AC9 | DEFW BOOKCASE_R6C_R6E | A bookcase (the wizard only) to room $6C | ||
| 7ACB | DEFW GHOST_PICTURE_R73_R6E | A wall trophy | ||
| 7ACD | DEFW $0000 | End of the list | ||
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