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Data |
| Prev: 76F1 | Up: Map | Next: 770D |
![]() As a new game sets it out, drawn by the game itself.
8 records, then a zero to end the list. Each entry is its record in INITIAL_STATE, which DISPATCH_FROM_LIST relocates to where the running game keeps it.
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| ROOM_LIST_06 | 76FB | DEFW DOOR_R06_R05 | A door to room $05 | |
| 76FD | DEFW BIG_DOOR_R1A_R06 | A door to room $1A | ||
| 76FF | DEFW GREEN_DOOR_R08_R06 | A green door to room $08 | ||
| 7701 | DEFW DOOR_R07_R06 | A door to room $07 | ||
| 7703 | DEFW SUIT_OF_ARMOUR_R00_R06 | A suit of armour | ||
| 7705 | DEFW SUIT_OF_ARMOUR_R00_R06_B | A suit of armour | ||
| 7707 | DEFW PUMPKIN_PICTURE_R07_R06 | An A.C.G. shield | ||
| 7709 | DEFW A_C_G_SHIELD_R06_R01 | An A.C.G. shield | ||
| 770B | DEFW $0000 | End of the list | ||
| Prev: 76F1 | Up: Map | Next: 770D |