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Data |
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![]() As a new game sets it out, drawn by the game itself.
4 records, then a zero to end the list. Each entry is its record in INITIAL_STATE, which DISPATCH_FROM_LIST relocates to where the running game keeps it.
Also here when a game starts, found by their own room byte rather than named in the list: food.
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| ROOM_LIST_0F | 776B | DEFW DOOR_R0F_R0E | A door to room $0E | |
| 776D | DEFW DOOR_R10_R0F | A door to room $10 | ||
| 776F | DEFW GREEN_DOOR_R0F_R6D | A green door to room $6D | ||
| 7771 | DEFW A_C_G_SHIELD_R0F_R11 | An A.C.G. shield | ||
| 7773 | DEFW $0000 | End of the list | ||
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