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Data |
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![]() As a new game sets it out, drawn by the game itself.
5 records, then a zero to end the list. Each entry is its record in INITIAL_STATE, which DISPATCH_FROM_LIST relocates to where the running game keeps it.
Also here when a game starts, found by their own room byte rather than named in the list: dracula.
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| ROOM_LIST_6D | 7AB7 | DEFW GREEN_DOOR_R0F_R6D | A green door to room $0F | |
| 7AB9 | DEFW DOOR_R6D_R6E | A door to room $6E | ||
| 7ABB | DEFW BARREL_R6B_R6D | A barrel (the serf only) to room $6B | ||
| 7ABD | DEFW A_C_G_SHIELD_R6D_R0E | An A.C.G. shield | ||
| 7ABF | DEFW TABLE_R18_R6D | A table | ||
| 7AC1 | DEFW $0000 | End of the list | ||
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