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7AB7: What is in room $6D
Room $6D
As a new game sets it out, drawn by the game itself.
5 records, then a zero to end the list. Each entry is its record in INITIAL_STATE, which DISPATCH_FROM_LIST relocates to where the running game keeps it.
Also here when a game starts, found by their own room byte rather than named in the list: dracula.
ROOM_LIST_6D 7AB7 DEFW GREEN_DOOR_R0F_R6D A green door to room $0F
7AB9 DEFW DOOR_R6D_R6E A door to room $6E
7ABB DEFW BARREL_R6B_R6D A barrel (the serf only) to room $6B
7ABD DEFW A_C_G_SHIELD_R6D_R0E An A.C.G. shield
7ABF DEFW TABLE_R18_R6D A table
7AC1 DEFW $0000 End of the list
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