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Data |
| Prev: 7A33 | Up: Map | Next: 7A4B |
![]() As a new game sets it out, drawn by the game itself.
5 records, then a zero to end the list. Each entry is its record in INITIAL_STATE, which DISPATCH_FROM_LIST relocates to where the running game keeps it.
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| ROOM_LIST_61 | 7A3F | DEFW DOOR_R60_R61 | A door to room $60 | |
| 7A41 | DEFW DOOR_R5D_R61 | A door to room $5D | ||
| 7A43 | DEFW DOOR_R61_R65 | A door to room $65 | ||
| 7A45 | DEFW TRAPDOOR_R61_R4B | A trapdoor, falling to room $4B | ||
| 7A47 | DEFW GHOST_PICTURE_R66_R61 | A wall shield | ||
| 7A49 | DEFW $0000 | End of the list | ||
| Prev: 7A33 | Up: Map | Next: 7A4B |