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Data |
| Prev: 7AC3 | Up: Map | Next: 7AD7 |
![]() As a new game sets it out, drawn by the game itself.
3 records, then a zero to end the list. Each entry is its record in INITIAL_STATE, which DISPATCH_FROM_LIST relocates to where the running game keeps it.
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| ROOM_LIST_6F | 7ACF | DEFW CYAN_DOOR_R0D_R6F | A cyan door to room $0D | |
| 7AD1 | DEFW DOOR_R6F_R70 | A door to room $70 | ||
| 7AD3 | DEFW WALL_ANTLERS_R6F_R0E | Wall antlers | ||
| 7AD5 | DEFW $0000 | End of the list | ||
| Prev: 7AC3 | Up: Map | Next: 7AD7 |