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Data |
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![]() As a new game sets it out, drawn by the game itself.
3 records, then a zero to end the list. Each entry is its record in INITIAL_STATE, which DISPATCH_FROM_LIST relocates to where the running game keeps it.
Also here when a game starts, found by their own room byte rather than named in the list: food.
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| ROOM_LIST_75 | 7AFD | DEFW DOOR_R2D_R75 | A door to room $2D | |
| 7AFF | DEFW DOOR_R75_R76 | A door to room $76 | ||
| 7B01 | DEFW CLOCK_R76_R75 | A clock (the knight only) to room $76 | ||
| 7B03 | DEFW $0000 | End of the list | ||
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