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Data |
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![]() As a new game sets it out, drawn by the game itself.
4 records, then a zero to end the list. Each entry is its record in INITIAL_STATE, which DISPATCH_FROM_LIST relocates to where the running game keeps it.
Also here when a game starts, found by their own room byte rather than named in the list: food.
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| ROOM_LIST_6C | 7AAD | DEFW DOOR_R6B_R6C | A door to room $6B | |
| 7AAF | DEFW CYAN_DOOR_R6C_R03 | A cyan door to room $03 | ||
| 7AB1 | DEFW TRAPDOOR_R8B_R6C | Where the trapdoor in room $8B lands: a rug | ||
| 7AB3 | DEFW BOOKCASE_R6C_R6E | A bookcase (the wizard only) to room $6E | ||
| 7AB5 | DEFW $0000 | End of the list | ||
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