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7AAD: What is in room $6C
Room $6C
As a new game sets it out, drawn by the game itself.
4 records, then a zero to end the list. Each entry is its record in INITIAL_STATE, which DISPATCH_FROM_LIST relocates to where the running game keeps it.
Also here when a game starts, found by their own room byte rather than named in the list: food.
ROOM_LIST_6C 7AAD DEFW DOOR_R6B_R6C A door to room $6B
7AAF DEFW CYAN_DOOR_R6C_R03 A cyan door to room $03
7AB1 DEFW TRAPDOOR_R8B_R6C Where the trapdoor in room $8B lands: a rug
7AB3 DEFW BOOKCASE_R6C_R6E A bookcase (the wizard only) to room $6E
7AB5 DEFW $0000 End of the list
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