Every room as the game draws it when it is entered at the start of a game, without the knight: the room's drawing, then its doors and still things drawn into it (DRAW_STILL_THINGS), then every other object drawn once where it stands, and the colour put on (MAIN_LOOP). Rooms 1, 79 and 81 are only ever backdrops, and are shown as the game shows them, with what it prints over them. Positions are x, the top, y; x runs up to the back right, y up to the back left. The listing's entry for each room has its drawing commands; the object table's entries are there too, from OBJECTS_TAPE.

Room 1

Room 1: its commands ROOM1, 4 bytes; black paper. Drawn only as the backdrop to GAME OVER, which the game prints over it (TITLE_SCREEN); shown here with it. Its commands are its colour and the end: it draws nothing, a blank screen for the words.

Room 2

Room 2: its commands ROOM2, 66 bytes; yellow paper; floor at 50, ceiling at 170, x 50-178, y 50-174; 26 object records built.

Exits:

Doors in from: 50, 69.

Things:

Creatures:

And 7 objects that do nothing but stand in the way: 2 drawn (furniture and fittings) and 5 unseen (invisible blocks, the steps of stairs, a pit's floor).

Room 3

Room 3: its commands ROOM3, 83 bytes; red paper; floor at 50, ceiling at 170, x 50-188, y 74-194; 14 object records built.

Exits:

Doors in from: 4, 6, 74.

Things: none.

Creatures:

And 3 objects that do nothing but stand in the way: 1 drawn (furniture and fittings) and 2 unseen (invisible blocks, the steps of stairs, a pit's floor).

Room 4

Room 4: its commands ROOM4, 53 bytes; red paper; floor at 50, ceiling at 170, x 70-118, y 50-184; 10 object records built.

Exits:

Doors in from: 3, 5, 13.

Things: none.

Creatures: none.

Room 5

Room 5: its commands ROOM5, 86 bytes; red paper; floor at 50, ceiling at 170, x 54-170, y 56-224; 14 object records built.

Exits:

Doors in from: 4.

Things: none.

Creatures:

And 5 objects that do nothing but stand in the way: 2 drawn (furniture and fittings) and 3 unseen (invisible blocks, the steps of stairs, a pit's floor).

Room 6

Room 6: its commands ROOM6, 74 bytes; red paper; floor at 50, ceiling at 170, x 50-230, y 130-174; 11 object records built.

Exits:

Doors in from: 3, 7, 8.

Things: none.

Creatures: none.

And 1 object that do nothing but stand in the way: 1 unseen (invisible blocks, the steps of stairs, a pit's floor).

Room 7

Room 7: its commands ROOM7, 65 bytes; red paper; floor at 50, ceiling at 170, x 50-178, y 50-174; 17 object records built.

Exits:

Doors in from: 6, 8.

Things:

Creatures:

And 1 object that do nothing but stand in the way: 1 unseen (invisible blocks, the steps of stairs, a pit's floor).

Room 8

Room 8: its commands ROOM8, 140 bytes; red paper; floor at 50, ceiling at 170, x 50-178, y 50-174; 17 object records built.

Exits:

Doors in from: 6, 7, 9, 10.

Things: none.

Creatures:

And 5 objects that do nothing but stand in the way: 1 drawn (furniture and fittings) and 4 unseen (invisible blocks, the steps of stairs, a pit's floor).

Room 9

Room 9: its commands ROOM9, 14 bytes; red paper; floor at 10, ceiling at 170, x 50-178, y 50-174; 31 object records built. A pit: its floor kills.

Exits:

Doors in from: 8, 18.

Things: none.

Creatures:

And 21 objects that do nothing but stand in the way: 20 drawn (furniture and fittings) and 1 unseen (invisible blocks, the steps of stairs, a pit's floor).

Room 10

Room 10: its commands ROOM10, 79 bytes; red paper; floor at 50, ceiling at 110, x 50-112, y 50-174; 12 object records built. A pit: a hole in its floor ends the game.

Exits:

Doors in from: 8, 11, 14.

Things: none.

Creatures: none.

And 2 objects that do nothing but stand in the way: 2 unseen (invisible blocks, the steps of stairs, a pit's floor).

Room 11

Room 11: its commands ROOM11, 120 bytes; red paper; floor at 50, ceiling at 110, x 50-112, y 50-174; 11 object records built.

Exits:

Doors in from: 10, 12.

Things: none.

Creatures: none.

And 2 objects that do nothing but stand in the way: 2 unseen (invisible blocks, the steps of stairs, a pit's floor).

Room 12

Room 12: its commands ROOM12, 6 bytes; red paper; floor at 10, ceiling at 170, x 50-178, y 50-174; 32 object records built. A pit: its floor kills.

Exits:

Doors in from: 11, 15.

Things: none.

Creatures:

And 22 objects that do nothing but stand in the way: 21 drawn (furniture and fittings) and 1 unseen (invisible blocks, the steps of stairs, a pit's floor).

Room 13

Room 13: its commands ROOM13, 26 bytes; blue paper; floor at 50, ceiling at 170, x 50-178, y 50-174; 25 object records built.

Exits:

Doors in from: 4.

Things:

Creatures: none.

And 15 objects that do nothing but stand in the way: 15 drawn (furniture and fittings).

Room 14

Room 14: its commands ROOM14, 13 bytes; white paper; floor at 50, ceiling at 170, x 50-144, y 84-174; 20 object records built. The book (the thing of kind 11) lies here.

Exits:

Doors in from: 13.

Things:

Creatures: none.

And 11 objects that do nothing but stand in the way: 11 drawn (furniture and fittings).

Room 15

Room 15: its commands ROOM15, 20 bytes; yellow paper; floor at 50, ceiling at 170, x 50-232, y 104-174; 25 object records built.

Exits:

Doors in from: 12, 19.

Things: none.

Creatures:

And 12 objects that do nothing but stand in the way: 12 drawn (furniture and fittings).

Room 16

Room 16: its commands ROOM16, 8 bytes; yellow paper; floor at 50, ceiling at 170, x 50-232, y 104-174; 20 object records built.

Exits:

Doors in from: 17, 19.

Things: none.

Creatures:

And 9 objects that do nothing but stand in the way: 9 drawn (furniture and fittings).

Room 17

Room 17: its commands ROOM17, 43 bytes; yellow paper; floor at 50, ceiling at 170, x 50-232, y 104-174; 20 object records built.

Exits:

Doors in from: 16, 78.

Things: none.

Creatures:

And 9 objects that do nothing but stand in the way: 9 drawn (furniture and fittings).

Room 18

Room 18: its commands ROOM18, 8 bytes; yellow paper; floor at 50, ceiling at 170, x 50-232, y 104-174; 22 object records built.

Exits:

Doors in from: 9, 21.

Things: none.

Creatures:

And 12 objects that do nothing but stand in the way: 12 drawn (furniture and fittings).

Room 19

Room 19: its commands ROOM19, 34 bytes; yellow paper; floor at 50, ceiling at 170, x 50-232, y 104-174; 35 object records built. Two things of the room's own can be picked up, which spoils the door from room 25 to room 21 (the room 19 bug).

Exits:

Doors in from: 15, 16.

Things:

Creatures:

And 22 objects that do nothing but stand in the way: 22 drawn (furniture and fittings).

Room 20

Room 20: its commands ROOM20, 21 bytes; yellow paper; floor at 50, ceiling at 170, x 50-178, y 50-174; 28 object records built.

Exits:

Doors in from: 21.

Things:

Creatures:

And 8 objects that do nothing but stand in the way: 8 drawn (furniture and fittings).

Room 21

Room 21: its commands ROOM21, 6 bytes; yellow paper; floor at 50, ceiling at 170, x 50-232, y 104-174; 13 object records built.

Exits:

Doors in from: 18, 20, 22, 25.

Things: none.

Creatures:

And 1 object that do nothing but stand in the way: 1 drawn (furniture and fittings).

Room 22

Room 22: its commands ROOM22, 67 bytes; blue paper; floor at 50, ceiling at 170, x 50-144, y 84-174; 10 object records built.

Exits:

Doors in from: 21.

Things: none.

Creatures:

And 1 object that do nothing but stand in the way: 1 drawn (furniture and fittings).

Room 23

Room 23: its commands ROOM23, 8 bytes; blue paper; floor at 50, ceiling at 170, x 50-144, y 84-174; 10 object records built.

Exits:

Doors in from: 25.

Things:

Creatures: none.

And 1 object that do nothing but stand in the way: 1 drawn (furniture and fittings).

Room 24

Room 24: its commands ROOM24, 13 bytes; yellow paper; floor at 50, ceiling at 170, x 50-144, y 84-174; 11 object records built.

Exits:

Doors in from: 26.

Things:

Creatures: none.

And 2 objects that do nothing but stand in the way: 2 drawn (furniture and fittings).

Room 25

Room 25: its commands ROOM25, 6 bytes; yellow paper; floor at 50, ceiling at 170, x 50-232, y 104-174; 12 object records built.

Exits:

Doors in from: 21, 23, 26.

Things: none.

Creatures:

And 1 object that do nothing but stand in the way: 1 drawn (furniture and fittings).

Room 26

Room 26: its commands ROOM26, 22 bytes; yellow paper; floor at 50, ceiling at 170, x 50-232, y 104-174; 14 object records built.

Exits:

Doors in from: 24, 25, 27.

Things:

Creatures:

And 1 object that do nothing but stand in the way: 1 drawn (furniture and fittings).

Room 27

Room 27: its commands ROOM27, 183 bytes; yellow paper; floor at 50, ceiling at 170, x 50-232, y 104-174; 32 object records built.

Exits:

Doors in from: 26, 28, 34.

Things: none.

Creatures:

And 20 objects that do nothing but stand in the way: 1 drawn (furniture and fittings) and 19 unseen (invisible blocks, the steps of stairs, a pit's floor).

Room 28

Room 28: its commands ROOM28, 21 bytes; yellow paper; floor at 50, ceiling at 170, x 50-178, y 50-174; 17 object records built.

Exits:

Doors in from: 27.

Things:

Creatures:

And 5 objects that do nothing but stand in the way: 5 drawn (furniture and fittings).

Room 29

Room 29: its commands ROOM29, 151 bytes; cyan paper; floor at 50, ceiling at 170, x 50-178, y 50-174; 16 object records built. A new game starts here.

Exits:

Doors in from: 30, 34, 53, 54.

Things:

Creatures:

And 2 objects that do nothing but stand in the way: 2 unseen (invisible blocks, the steps of stairs, a pit's floor).

Room 30

Room 30: its commands ROOM30, 6 bytes; cyan paper; floor at 50, ceiling at 170, x 50-178, y 50-174; 10 object records built. A thing of kind 9, used, carries the knight here.

Exits:

Doors in from: 29, 31, 32.

Things: none.

Creatures: none.

Room 31

Room 31: its commands ROOM31, 19 bytes; cyan paper; floor at 50, ceiling at 170, x 50-178, y 50-174; 11 object records built. Its door to room 81 needs thing 8.

Exits:

Doors in from: 30, 33.

Things: none.

Creatures:

Room 32

Room 32: its commands ROOM32, 31 bytes; cyan paper; floor at 50, ceiling at 170, x 50-178, y 50-174; 11 object records built.

Exits:

Doors in from: 30, 33.

Things: none.

Creatures:

Room 33

Room 33: its commands ROOM33, 26 bytes; cyan paper; floor at 50, ceiling at 170, x 50-178, y 50-174; 23 object records built. Thing 5, which the ending looks for, lies here.

Exits:

Doors in from: 31, 32, 37.

Things:

Creatures:

And 11 objects that do nothing but stand in the way: 11 drawn (furniture and fittings).

Room 34

Room 34: its commands ROOM34, 56 bytes; yellow paper; floor at 50, ceiling at 170, x 50-178, y 50-174; 29 object records built.

Exits:

Doors in from: 27, 29, 35.

Things:

Creatures:

And 12 objects that do nothing but stand in the way: 7 drawn (furniture and fittings) and 5 unseen (invisible blocks, the steps of stairs, a pit's floor).

Room 35

Room 35: its commands ROOM35, 33 bytes; yellow paper; floor at 50, ceiling at 110, x 50-112, y 50-174; 11 object records built.

Exits:

Doors in from: 34, 36.

Things: none.

Creatures:

And 1 object that do nothing but stand in the way: 1 drawn (furniture and fittings).

Room 36

Room 36: its commands ROOM36, 20 bytes; yellow paper; floor at 50, ceiling at 110, x 50-112, y 50-174; 13 object records built.

Exits:

Doors in from: 35, 37.

Things: none.

Creatures:

And 1 object that do nothing but stand in the way: 1 drawn (furniture and fittings).

Room 37

Room 37: its commands ROOM37, 107 bytes; yellow paper; floor at 50, ceiling at 110, x 50-112, y 50-174; 17 object records built.

Exits:

Doors in from: 33, 36, 38, 47.

Things: none.

Creatures:

And 5 objects that do nothing but stand in the way: 5 drawn (furniture and fittings).

Room 38

Room 38: its commands ROOM38, 67 bytes; yellow paper; floor at 50, ceiling at 110, x 50-112, y 50-174; 15 object records built.

Exits:

Doors in from: 37, 39, 62.

Things: none.

Creatures:

And 2 objects that do nothing but stand in the way: 2 drawn (furniture and fittings).

Room 39

Room 39: its commands ROOM39, 10 bytes; yellow paper; floor at 50, ceiling at 170, x 50-232, y 104-174; 14 object records built.

Exits:

Doors in from: 38, 40, 42.

Things: none.

Creatures:

And 1 object that do nothing but stand in the way: 1 drawn (furniture and fittings).

Room 40

Room 40: its commands ROOM40, 16 bytes; yellow paper; floor at 50, ceiling at 170, x 50-232, y 104-174; 12 object records built.

Exits:

Doors in from: 39, 41.

Things: none.

Creatures:

And 1 object that do nothing but stand in the way: 1 drawn (furniture and fittings).

Room 41

Room 41: its commands ROOM41, 28 bytes; yellow paper; floor at 50, ceiling at 170, x 50-178, y 50-174; 26 object records built.

Exits:

Doors in from: 40.

Things:

Creatures:

And 13 objects that do nothing but stand in the way: 13 drawn (furniture and fittings).

Room 42

Room 42: its commands ROOM42, 28 bytes; yellow paper; floor at 50, ceiling at 110, x 50-80, y 76-174; 12 object records built.

Exits:

Doors in from: 39, 43, 45.

Things: none.

Creatures:

Room 43

Room 43: its commands ROOM43, 57 bytes; yellow paper; floor at 50, ceiling at 170, x 50-154, y 78-174; 17 object records built.

Exits:

Doors in from: 42, 44.

Things:

Creatures:

And 2 objects that do nothing but stand in the way: 2 drawn (furniture and fittings).

Room 44

Room 44: its commands ROOM44, 6 bytes; blue paper; floor at 50, ceiling at 90, x 50-154, y 154-174; 11 object records built.

Exits:

Doors in from: 43.

Things:

Creatures: none.

Room 45

Room 45: its commands ROOM45, 102 bytes; cyan paper; floor at 50, ceiling at 170, x 50-152, y 50-178; 31 object records built.

Exits:

Doors in from: 42, 46.

Things:

Creatures:

And 15 objects that do nothing but stand in the way: 13 drawn (furniture and fittings) and 2 unseen (invisible blocks, the steps of stairs, a pit's floor).

Room 46

Room 46: its commands ROOM46, 81 bytes; cyan paper; floor at 50, ceiling at 170, x 50-176, y 50-134; 26 object records built.

Exits:

Doors in from: 45, 52, 57.

Things:

Creatures:

And 12 objects that do nothing but stand in the way: 11 drawn (furniture and fittings) and 1 unseen (invisible blocks, the steps of stairs, a pit's floor).

Room 47

Room 47: its commands ROOM47, 39 bytes; white paper; floor at 50, ceiling at 170, x 50-178, y 50-174; 18 object records built.

Exits:

Doors in from: 37, 48, 50.

Things: none.

Creatures:

And 4 objects that do nothing but stand in the way: 4 drawn (furniture and fittings).

Room 48

Room 48: its commands ROOM48, 80 bytes; white paper; floor at 50, ceiling at 170, x 50-178, y 50-174; 32 object records built.

Exits:

Doors in from: 47, 49.

Things:

Creatures:

And 19 objects that do nothing but stand in the way: 19 drawn (furniture and fittings).

Room 49

Room 49: its commands ROOM49, 31 bytes; white paper; floor at 50, ceiling at 170, x 50-178, y 50-174; 27 object records built.

Exits:

Doors in from: 48, 50.

Things:

Creatures: none.

And 12 objects that do nothing but stand in the way: 12 drawn (furniture and fittings).

Room 50

Room 50: its commands ROOM50, 27 bytes; white paper; floor at 50, ceiling at 170, x 50-178, y 50-174; 22 object records built.

Exits:

Doors in from: 2, 47, 49, 63.

Things:

Creatures:

And 8 objects that do nothing but stand in the way: 8 drawn (furniture and fittings).

Room 51

Room 51: its commands ROOM51, 64 bytes; cyan paper; floor at 50, ceiling at 170, x 50-178, y 50-174; 20 object records built.

Exits:

Doors in from: 52, 62, 80.

Things: none.

Creatures:

And 9 objects that do nothing but stand in the way: 9 drawn (furniture and fittings).

Room 52

Room 52: its commands ROOM52, 44 bytes; cyan paper; floor at 50, ceiling at 170, x 50-80, y 114-174; 9 object records built.

Exits:

Doors in from: 46, 51.

Things: none.

Creatures: none.

Room 53

Room 53: its commands ROOM53, 13 bytes; white paper; floor at 50, ceiling at 170, x 50-130, y 100-174; 24 object records built.

Exits:

Doors in from: 29, 54, 76.

Things: none.

Creatures:

And 13 objects that do nothing but stand in the way: 13 unseen (invisible blocks, the steps of stairs, a pit's floor).

Room 54

Room 54: its commands ROOM54, 8 bytes; white paper; floor at 50, ceiling at 170, x 50-130, y 100-174; 24 object records built.

Exits:

Doors in from: 29, 53, 55.

Things: none.

Creatures:

And 13 objects that do nothing but stand in the way: 13 unseen (invisible blocks, the steps of stairs, a pit's floor).

Room 55

Room 55: its commands ROOM55, 6 bytes; white paper; floor at 50, ceiling at 170, x 50-130, y 100-174; 23 object records built.

Exits:

Doors in from: 54, 56.

Things:

Creatures: none.

And 13 objects that do nothing but stand in the way: 13 unseen (invisible blocks, the steps of stairs, a pit's floor).

Room 56

Room 56: its commands ROOM56, 21 bytes; white paper; floor at 50, ceiling at 170, x 50-144, y 84-174; 17 object records built.

Exits:

Doors in from: 55, 68.

Things:

Creatures:

And 5 objects that do nothing but stand in the way: 5 drawn (furniture and fittings).

Room 57

Room 57: its commands ROOM57, 17 bytes; white paper; floor at 50, ceiling at 170, x 50-130, y 100-174; 28 object records built.

Exits:

Doors in from: 46, 58, 62.

Things:

Creatures:

And 14 objects that do nothing but stand in the way: 1 drawn (furniture and fittings) and 13 unseen (invisible blocks, the steps of stairs, a pit's floor).

Room 58

Room 58: its commands ROOM58, 6 bytes; white paper; floor at 50, ceiling at 170, x 50-130, y 100-174; 23 object records built.

Exits:

Doors in from: 57, 59.

Things: none.

Creatures:

And 13 objects that do nothing but stand in the way: 13 unseen (invisible blocks, the steps of stairs, a pit's floor).

Room 59

Room 59: its commands ROOM59, 6 bytes; white paper; floor at 50, ceiling at 170, x 50-130, y 100-174; 23 object records built.

Exits:

Doors in from: 58, 60.

Things: none.

Creatures:

And 13 objects that do nothing but stand in the way: 13 unseen (invisible blocks, the steps of stairs, a pit's floor).

Room 60

Room 60: its commands ROOM60, 6 bytes; white paper; floor at 50, ceiling at 170, x 50-130, y 100-174; 24 object records built.

Exits:

Doors in from: 59, 61.

Things: none.

Creatures:

And 13 objects that do nothing but stand in the way: 13 unseen (invisible blocks, the steps of stairs, a pit's floor).

Room 61

Room 61: its commands ROOM61, 47 bytes; white paper; floor at 50, ceiling at 170, x 50-178, y 50-174; 27 object records built. The book must be left here to get out.

Exits:

Doors in from: 60.

Things:

Creatures:

And 15 objects that do nothing but stand in the way: 15 drawn (furniture and fittings).

Room 62

Room 62: its commands ROOM62, 56 bytes; cyan paper; floor at 50, ceiling at 170, x 50-222, y 146-174; 12 object records built.

Exits:

Doors in from: 38, 51, 57, 77.

Things: none.

Creatures:

Room 63

Room 63: its commands ROOM63, 12 bytes; yellow paper; floor at 50, ceiling at 90, x 50-154, y 154-174; 11 object records built.

Exits:

Doors in from: 50, 64, 65, 75.

Things: none.

Creatures: none.

Room 64

Room 64: its commands ROOM64, 85 bytes; white paper; floor at 50, ceiling at 170, x 50-130, y 50-174; 30 object records built.

Exits:

Doors in from: 63, 73.

Things:

Creatures:

And 13 objects that do nothing but stand in the way: 13 unseen (invisible blocks, the steps of stairs, a pit's floor).

Room 65

Room 65: its commands ROOM65, 12 bytes; white paper; floor at 50, ceiling at 170, x 50-130, y 100-174; 23 object records built.

Exits:

Doors in from: 63, 66.

Things: none.

Creatures:

And 13 objects that do nothing but stand in the way: 13 unseen (invisible blocks, the steps of stairs, a pit's floor).

Room 66

Room 66: its commands ROOM66, 6 bytes; white paper; floor at 50, ceiling at 170, x 50-130, y 100-174; 23 object records built.

Exits:

Doors in from: 65, 67.

Things: none.

Creatures:

And 13 objects that do nothing but stand in the way: 13 unseen (invisible blocks, the steps of stairs, a pit's floor).

Room 67

Room 67: its commands ROOM67, 6 bytes; white paper; floor at 50, ceiling at 170, x 50-130, y 100-174; 22 object records built.

Exits:

Doors in from: 66, 68.

Things: none.

Creatures: none.

And 13 objects that do nothing but stand in the way: 13 unseen (invisible blocks, the steps of stairs, a pit's floor).

Room 68

Room 68: its commands ROOM68, 6 bytes; white paper; floor at 50, ceiling at 170, x 50-144, y 84-174; 10 object records built.

Exits:

Doors in from: 56, 67.

Things: none.

Creatures:

Room 69

Room 69: its commands ROOM69, 82 bytes; white paper; floor at 50, ceiling at 170, x 50-144, y 84-174; 24 object records built.

Exits:

Doors in from: 2.

Things:

Creatures: none.

And 14 objects that do nothing but stand in the way: 14 drawn (furniture and fittings).

Room 70

Room 70: its commands ROOM70, 33 bytes; yellow paper; floor at 50, ceiling at 110, x 50-112, y 50-174; 12 object records built.

Exits:

Doors in from: 72, 73.

Things: none.

Creatures:

And 2 objects that do nothing but stand in the way: 2 drawn (furniture and fittings).

Room 71

Room 71: its commands ROOM71, 22 bytes; yellow paper; floor at 50, ceiling at 170, x 50-178, y 50-174; 37 object records built.

Exits:

Doors in from: 73.

Things:

Creatures:

And 21 objects that do nothing but stand in the way: 21 drawn (furniture and fittings).

Room 72

Room 72: its commands ROOM72, 20 bytes; yellow paper; floor at 50, ceiling at 170, x 50-178, y 50-174; 32 object records built.

Exits:

Doors in from: 70.

Things:

Creatures:

And 20 objects that do nothing but stand in the way: 20 drawn (furniture and fittings).

Room 73

Room 73: its commands ROOM73, 34 bytes; yellow paper; floor at 50, ceiling at 110, x 50-112, y 50-174; 14 object records built.

Exits:

Doors in from: 64, 70, 71.

Things: none.

Creatures:

And 2 objects that do nothing but stand in the way: 2 drawn (furniture and fittings).

Room 74

Room 74: its commands ROOM74, 68 bytes; red paper; floor at 50, ceiling at 170, x 50-230, y 130-174; 8 object records built.

Exits:

Doors in from: 3.

Things: none.

Creatures: none.

Room 75

Room 75: its commands ROOM75, 19 bytes; blue paper; floor at 50, ceiling at 110, x 50-80, y 76-174; 13 object records built.

Exits:

Doors in from: 63.

Things:

Creatures: none.

And 2 objects that do nothing but stand in the way: 2 drawn (furniture and fittings).

Room 76

Room 76: its commands ROOM76, 18 bytes; blue paper; floor at 50, ceiling at 90, x 50-154, y 154-174; 8 object records built.

Exits:

Doors in from: 53.

Things: none.

Creatures: none.

Room 77

Room 77: its commands ROOM77, 16 bytes; yellow paper; floor at 50, ceiling at 170, x 50-130, y 100-174; 23 object records built.

Exits:

Doors in from: 62, 78.

Things: none.

Creatures:

And 13 objects that do nothing but stand in the way: 13 unseen (invisible blocks, the steps of stairs, a pit's floor).

Room 78

Room 78: its commands ROOM78, 70 bytes; yellow paper; floor at 50, ceiling at 110, x 50-112, y 50-174; 12 object records built.

Exits:

Doors in from: 17, 77.

Things: none.

Creatures:

Room 79

Room 79: its commands ROOM79, 125 bytes; yellow paper. Drawn only as the title's picture, under the title page (TITLE_SCREEN); shown here with it.

Room 80

Room 80: its commands ROOM80, 50 bytes; blue paper; floor at 50, ceiling at 220, x 50-80, y 150-174; 9 object records built.

Exits:

Doors in from: 51.

Things: none.

Creatures:

Room 81

Room 81: its commands ROOM81, 4 bytes; black paper. Drawn only as the backdrop to the end of the quest (ROOMST); shown here with the verdict printed when thing 5 is carried in. Its commands are its colour and the end: it draws nothing, a blank screen for the words. The end of the quest.

Doors in from: 31.