Page Byte Address Label Description
96 0 6000 WORD_INDEX
Dictionary: index by initial letter
96 64 6040 WORD_LIST
Dictionary: the words
103 171 67AB SECOND_LIST
The words the game prints, as opposed to the words it reads
109 204 6DCC DIVIDER
The wavy line between the story and the input window
111 242 6FF2 FIRST_COMMAND
The first turn's command
111 249 6FF9 INPUT_LINE
The command line being read
112 121 7079 TYPED_WORD
TOKENISE's working copy of the word being looked up
112 156 709C TOKENS
The tokens of the line being obeyed
112 220 70DC MESSAGE_A
What RUN_MESSAGE keeps while a message runs, and the narrating flag
114 149 7295 CONTROL_CODES
A handler for each message control code, $00 to $16
116 166 74A6 WORD_BUFFER
Where PRINT_WORD assembles a word's letters before printing
117 116 7574 AND_TOKENS
PARSE_AND's checkpoint
117 122 757A PHRASE
The noun phrase being built
117 210 75D2 PARSER_CLASSES
Where the parser goes for each class of word
120 251 78FB UNREACHED_COPY_SIX
Unreached: LD C,6 and JR COPY_FRAME_BYTES
121 61 793D PHRASES
The target and instrument being looked for
127 119 7F77 PICTURE_SHOWN
Whether DRAW_LOCATION_PICTURE drew anything
128 111 806F SEEDED_ABOVE
FLOOD_FILL's two flags for the run it is filling
130 78 824E PLOT_INK
The ink PLOT_PIXEL and the fill are drawing in
130 113 8271 SPECIAL_WORDS
The special words, and what PARSE_SPECIAL does with each
131 205 83CD HELP_HINTS
The places HELP has a hint for
133 179 85B3 INPUT_COLUMNS
The input window's cursor
134 155 869B STORY_COLUMNS
The story window's place, and the indent
136 34 8822 FONT
The story's font: six pixels wide, from the space to $7F
139 129 8B81 KEY_STATE
The keyboard scan's working bytes
139 251 8BFB KEY_MAP
What each key gives
140 35 8C23 KEY_MAP_SHIFTED
What each key gives with a shift held
141 110 8D6E VISIT_SCORES
The score for reaching each place
141 153 8D99 DESTINATION_ROOM
MOVE's working bytes
144 48 9030 UNREACHED_LET_GO
Unreached: LD (IX+1),$FF -- let something go
146 38 9226 WOUNDS
What a wound is said to be, by how much stronger the blow was
146 232 92E8 UNREACHED_SAY_BROKEN
Unreached: LD A,$83 and JP SAY_STATE_OF -- "the ... is broken."
152 11 980B STEPS_REFUSED
CHARACTERS_ACT's working bytes
155 220 9BDC PLAYER_MOVED
Cleared by MOVE_HELD when the player is among what it moves
161 174 A1AE UNREACHED_WALK_HELD
Unreached: a routine that walks the objects held by one
162 11 A20B SECOND_FIRST
The actions whose second object is asked first
162 16 A210 DIRECTION_WORDS
The ten directions, as words
162 36 A224 STATE_WORDS
The states of things, as words, in pairs
164 156 A49C GOBLIN_HOMES
Where each goblin comes back to
165 54 A536 UNREACHED_ELF_OPEN
Unreached: an OPEN for the wood elf alone
167 10 A70A UNREACHED_WIPE_EXIT
Unreached: wipe the exit through the first object
171 83 AB53 ACTION_PATTERNS
The sentence each action code stands for
173 45 AD2D ARTICLES
The articles, as word references
173 61 AD3D COMMON_WORDS
The 32 commonest words in messages
173 125 AD7D MSG_BUT_FALL_AND_HIT
Message: but fall and hit your H E A D
173 138 AD8A MSG_BUT_FALL_AND_SMASH
Message: but fall and smash your skull.
173 147 AD93 MSG_I_DO_NOT_KNOW
Message: i do not know the word "
173 159 AD9F MSG_WHAT
Message: what ?
173 163 ADA3 MSG_YOU_TIME_PASSES
Message: {13} you {1} . {13} time passes . .
173 176 ADB0 MSG_I_DO_NOT_KNOW_B
Message: i do not know the verb " {1} {1} {1} "
173 192 ADC0 MSG_WHAT_B
Message: {1} {1} {1} {0} {1} {1} {1} what ?
173 204 ADCC MSG_WHICH
Message: which {1} ?
173 211 ADD3 MSG_I_DO_NOT_SEE
Message: i do not see {0} here
173 218 ADDA MSG_CODES_ONLY
Message:
173 219 ADDB MSG_I_SEE_NOTHING_TO
Message: i see nothing to
173 225 ADE1 MSG_CODES_ONLY_B
Message: {sub-message -7} {1} {1} {1}
173 231 ADE7 MSG_CODES_ONLY_C
Message: {sub-message -13} {1} {1} {1} {0} {1} {1} {1}
173 241 ADF1 MSG_NOT_CARRYING_IT
Message: {16} not carrying it
173 246 ADF6 MSG_CARRYING
Message: {16} carrying
173 249 ADF9 MSG_CARRYING_B
Message: {19} carrying
173 252 ADFC MSG_AND_IT_GET_SWEPT
Message: and it get swept away.
174 4 AE04 MSG_IS_TOO_HEAVY_TO
Message: {7} is too heavy to lift.
174 12 AE0C MSG_CARRYING_TOO_MUCH
Message: {16} carrying too much.
174 17 AE11 MSG_ALREADY_CARRYING
Message: {16} already carrying {7}
174 23 AE17 MSG_TO_THE
Message: to the
174 26 AE1A MSG_IS_TOO_FULL
Message: {9} is too full.
174 31 AE1F MSG_IT_IS_DARK
Message: it is dark.
174 35 AE23 MSG_IS_TOO_SMALL_FOR
Message: {4} is too small for {6} to enter.
174 46 AE2E MSG_IS_TOO_FULL_FOR
Message: {4} is too full for {6} to enter
174 58 AE3A MSG_WITH_ONE_WELL_PLACE
Message: with one well place blow {6} cleave {14} skull.
174 73 AE49 MSG_V_I_O_L
Message: {12} V I O L E N T attack almost kill {6}
174 90 AE5A MSG_GIVE_A_VICIOUS_CUT
Message: {6} give {7} a vicious cut in the ribs - {14} strength is fa
174 112 AE70 MSG_A_NASTY_SLICE_MISS
Message: a nasty slice miss {14} heart.
174 122 AE7A MSG_SLICE_HAND_BLOOD_DRIPS
Message: {6} slice {14} - hand blood drips slowly to the ground.
174 139 AE8B MSG_GIVE_A_NASTY_SLASH
Message: {6} give {7} a nasty slash in the leg.
174 152 AE98 MSG_HIT_HARD_ON_THE
Message: {6} hit {7} hard on the shoulder - {7} stagger and almost fa
174 172 AEAC MSG_A_FAST_BLOW_KNOCKS
Message: a fast blow knocks the wind out of {7}
174 186 AEBA MSG_A_FAST_STROKE_SWEEPS
Message: a fast stroke sweeps {7} off {14} feet , but {17} on guard i
174 209 AED1 MSG_HIT_WITH_A_GLANCING
Message: {6} hit {7} with a glancing blow and leave {7} momentarily s
174 226 AEE2 MSG_THRUST_BACK_LOSE_FOOTING
Message: {6} thrust {7} back - {7} lose {14} footing but recover quic
174 244 AEF4 MSG_SWING_BROADSIDE_AT_BODY
Message: {6} swing broadside at {14} body but at the last moment {7}
175 9 AF09 MSG_SWEEPS_PAST_CLOSE_TO
Message: {12} {3} sweeps past close to {14} ear.
175 21 AF15 MSG_SLASH_AT_BUT_THE
Message: {6} slash at {7} but the blow is ineffective.
175 32 AF20 MSG_BRANDISH_BUT_ON_GUARD
Message: {6} brandish {12} {3} , but {17} on guard.
175 43 AF2B MSG_SWING_FEEBLY_AT_BUT
Message: {6} swing feebly at {7} but miss by a wide margin.
175 60 AF3C MSG_SEEM_TIRED_STAGGER_BUT
Message: {6} seem tired - {6} stagger but valiant L Y attempt another
175 80 AF50 MSG_BUT_THE_EFFORT_IS
Message: but the effort is wasted . {14} defense is too strong.
175 95 AF5F MSG_YOU_CANNOT_KILL_WITH
Message: you cannot kill with {9}
175 102 AF66 MSG_IT_SAIL_ACROSS_AND
Message: it sail across and
175 109 AF6D MSG_LAND_S_ON_THE
Message: land S on the other side.
175 118 AF76 MSG_FALL_JUST_SHORT_OF
Message: fall just short of the other side.
175 130 AF82 MSG_BUT_SLIDE_OUT_AGAIN
Message: {sub-message +8} but slide out again.
175 139 AF8B MSG_LAND_S_IN_THE
Message: land S in the boat.
175 146 AF92 MSG_THE_BOAT_GLIDES_ACROSS
Message: the boat glides across the river and land S on this side.
175 164 AFA4 MSG_WITH_A_LURCH_THE
Message: with a lurch the boat glides across the river and {jump -71}
175 187 AFBB MSG_IS
Message: {4} is {1}
175 191 AFBF MSG_I_CANNOT_DO_THAT
Message: i cannot do that.
175 196 AFC4 MSG_I_SEE_NOTHING_HERE
Message: i see nothing here.
175 202 AFCA MSG_IN_ON_BEHIND_UNDER
Message: in {jump +17} on {jump +13} behind {jump +9} under {jump +5}
175 224 AFE0 MSG_THERE
Message: {1} there {1}
175 228 AFE4 MSG_IS_CARRYING
Message: {4} is carrying {4}
175 233 AFE9 MSG_I_CANNOT_FOLLOW_FROM
Message: i cannot follow {7} from here
175 241 AFF1 MSG_DEAD
Message: {16} dead.
175 244 AFF4 MSG_SEE_NOTHING_SPECIAL_HERE
Message: {6} see nothing special here.
175 252 AFFC MSG_IN
Message: {16} in
176 0 B000 MSG_SEE
Message: {6} see
176 3 B003 MSG_SEE_B
Message: {6} see :
176 9 B009 MSG_SAY
Message: {6} say "
176 15 B00F MSG_CODES_ONLY_D
Message: " .
176 19 B013 MSG_THERE_IS
Message: there is {0}
176 23 B017 MSG_ENTER
Message: {0} enter .
176 28 B01C MSG_APPEAR
Message: {0} appear
176 32 B020 MSG_VISIBLE_EXITS_ARE
Message: visible exits are :
176 39 B027 MSG_YOU_HEAR_A_NOISE
Message: you hear a noise.
176 45 B02D MSG_DO_E_S_NOT
Message: {9} do E S not fit this lock.
176 55 B037 MSG_THE_MAGIC_DOOR_OPEN
Message: the magic door open .
176 63 B03F MSG_THE_MAGIC_DOOR_CLOSE
Message: the magic door close .
176 71 B047 MSG_THANK_YOU
Message: thank you
176 75 B04B MSG_WHAT_S_THIS
Message: what ' S this ?
176 82 B052 MSG_YOU_ARE_DO_A
Message: you are do a great job
176 91 B05B MSG_HURRY_UP
Message: hurry up
176 95 B05F MSG_HELLO
Message: hello
176 97 B061 MSG_THIS_WAS_THRAINS_KEY
Message: this was thrains key
176 104 B068 MSG_FALL_DOWN_A_HOLE
Message: {7} fall down a hole and vanish
176 116 B074 MSG_NOT_WEAR_I_N
Message: {16} not wear I N G {7}
176 125 B07D MSG_IS_ALREADY_TIE_D
Message: {9} is already tie D
176 133 B085 MSG_THE_VICIOUS_WARG_RUN
Message: the vicious warg run around you and howls
176 146 B092 MSG_IS_NOT_TIE_D
Message: {7} is not tie D
176 153 B099 MSG_SOME_SPIDER_S_START
Message: some spider S start mend the broken web.
176 166 B0A6 MSG_WHAT_DO_YOU_EXPECT
Message: what do you expect me to do with this ?
176 180 B0B4 MSG_AS_SOON_AS_TOUCH
Message: as soon as {6} touch the river {6} fall asleep and gently fl
176 203 B0CB MSG_WHERE_S_THE_THIEF
Message: where ' S the thief ?
176 213 B0D5 MSG_GET_US_OUT_OF
Message: get us out of this one , thief !
176 229 B0E5 MSG_THORIN_SIT_DOWN_AND
Message: thorin sit down and start sing about gold
176 244 B0F4 MSG_THORIN_WAIT
Message: thorin wait
176 248 B0F8 MSG_FALL_ASLEEP
Message: {6} fall asleep
176 253 B0FD MSG_THE_SPIDER_WEB_IS
Message: the spider web is slowly smothering you
177 9 B109 MSG_THE_SMALL_CURIOUS_KEY
Message: the small curious key shatter
177 19 B113 MSG_AN_ELF_SWEEPS_PAST
Message: an elf sweeps past.
177 27 B11B MSG_YOU_CANNOT_REACH
Message: you cannot reach {7}
177 33 B121 MSG_NOT_CARRYING_THE_BOW
Message: {16} not carrying the bow.
177 39 B127 MSG_THE_ARROW_MISS_E
Message: the arrow miss E S {9} by a wide margin.
177 54 B136 MSG_THE_ARROW_HIT_S
Message: the arrow hit S {7}
177 62 B13E MSG_TOO_BIG
Message: {16} too big.
177 66 B142 MSG_EVAPORATE
Message: {0} evaporate
177 70 B146 MSG_FOUL_GLUTTONY_HAS_KILL
Message: {12} foul gluttony has kill E D {6}
177 83 B153 MSG_SLOWLY_SINK_INTO_THE
Message: {16} slowly sink into the bog.
177 93 B15D MSG_THE_DRAGON_SAY_WELL
Message: the dragon say " well thief your cunning has failed you th
177 126 B17E MSG_THE_DRAGON_SAY_I
Message: the dragon say " i may not be able to see you thief but i
177 166 B1A6 MSG_IN_THE_DISTANCE_YOU
Message: in the distance you see the shape of a monstrous dragon flyi
177 186 B1BA MSG_THE_DRAGON_DESCENDS_AND
Message: the dragon descends and in a terrific spout of flames burn y
177 208 B1D0 MSG_GO_FROM_TO_GET
Message: go {1} from {0} to get to {0}
177 219 B1DB MSG_SOMEONE_STRANGLE_YOU
Message: someone strangle you from behind.
177 227 B1E3 MSG_SAY_S_NO
Message: {7} say S " no "
177 238 B1EE MSG_IT_CANNOT_BE_SEE
Message: it cannot be see N , cannot be felt {13} cannot be hear , ca
178 56 B238 MSG_BLIMEY_LOOK_AT_THIS
Message: blimey , look at this ! ! can yer cook ' E M ?
178 76 B24C MSG_YER_CAN_TRY_BUT
Message: yer can try , but he would N ' T make above a mouthfull
178 98 B262 MSG_IN_A_CLEARING_WITH
Message: in a clearing with two stone trolls
178 109 B26D MSG_SWEPT_FORCEFULLY_AGAINST
Message: {16} swept forcefully against the portcullis.
178 119 B277 MSG_THERE_IS_A_LOUD
Message: there is a loud crack and a hole appear about three feet fro
178 164 B2A4 MSG_THE_HOLE_VANISH
Message: the hole vanish
178 170 B2AA MSG_THE_MAGIC_DOOR_WARN
Message: the magic door warn of elves approach
178 183 B2B7 MSG_WHICH_IS_THE_ANIMAL
Message: which is the animal that has four feet in the morn , two at
178 217 B2D9 MSG_WHAT_HAS_IT_GOT
Message: what has it got in its pocket ?
178 231 B2E7 MSG_MY_BIRTHDAY_PRESENT_HOW
Message: my birthday present " how did we lose it . {13} my preciou
179 1 B301 MSG_CANNOT_JUMP_ONTO_FROM
Message: {6} cannot jump onto {7} from here
179 11 B30B MSG_DAY_DAWN
Message: day dawn ?.
179 17 B311 MSG_SEE_SOME_PALE_BULBOUS
Message: {6} see some pale bulbous eyes star at {6}
179 31 B31F MSG_SOME_THIN_G_DROP
Message: some thin G drop from above and sting
179 44 B32C MSG_YOU_ARE_THROWN_ONTO
Message: you are thrown onto the bank of the long lake.
179 59 B33B MSG_NOTHING
Message: nothing
179 66 B342 MSG_START_T_A_P
Message: start T A P E then P R E S S A N Y key.
179 87 B357 MSG_T_A_P_E
Message: T A P E E R R O R - hit A N Y key to R E S T
179 129 B381 MSG_T_A_P_E_B
Message: T A P E E R R O R - hit A N Y key to C O N T
179 164 B3A4 MSG_R_E_W_I
Message: R E W I N D and P R E P A R E T A P E for V E
179 217 B3D9 MSG_A_C_H_E
Message: {13} {13} {13} a C H E E R I N G C R O W D of D W A R
180 84 B454 MSG_YOU_HAVE_M_A
Message: you have M A S T E R E D
180 98 B462 MSG_OF_THIS_ADVENTURE
Message: % of this adventure.
180 103 B467 MSG_Y_O_U_R
Message: Y O U ' R E D O I N G F I N E
180 122 B47A MSG_A_TROLLS_DOOR_N
Message: a trolls door N E E D S a trolls key.
180 138 B48A MSG_ELVES_ARE_G_O
Message: elves are G O O D at read I N G symbols.
180 154 B49A MSG_A_WINDOW_S_H
Message: a window S H O U L D be no O B S T A C L E to a thief wi
180 190 B4BE MSG_BOAT_S_CAN_HELP
Message: boat S can help . look carefully.
180 202 B4CA MSG_WAIT_AROUND_AND_TIME
Message: wait around and time your E X I T carefully.
180 218 B4DA MSG_T_I_M_I
Message: T I M I N G is C R I T I C A L , R E M E M B E R barre
180 250 B4FA MSG_WAIT_A_W_H
Message: wait a W H I L E
181 4 B504 MSG_TAKE_C_A_R
Message: take C A R E to leave at the R I G H T time.
181 24 B518 MSG_A_L_I_V
Message: a L I V I N G dragon is D E A D L Y , look to bard.
181 47 B52F MSG_D_O_N_T
Message: D O N ' T S T A Y here too long.
181 62 B53E MSG_WAIT_FOR_THE_N
Message: wait for the N E W day D A W N I N G
181 82 B552 MSG_THERE_SEEM_TO_BE
Message: there seem to be some symbols on it but {6} cannot read them
181 99 B563 MSG_YOU_SEE_A_FAST
Message: you see a fast flowing black river not very wide across.
181 117 B575 MSG_A_COMFORTABLE_TUNNEL
Message: a comfortable tunnel like hall
181 126 B57E MSG_A_GLOOMY_EMPTY_LAND
Message: a gloomy empty land with dreary hills ahead
181 140 B58C MSG_A_HIDDEN_PATH_WITH
Message: a hidden path with trolls foot print S
181 154 B59A MSG_THE_TROLLS_CAVE
Message: the trolls cave
181 159 B59F MSG_A_HARD_DANGEROUS_PATH
Message: a hard dangerous path in the misty mountains
181 172 B5AC MSG_A_NARROW_PLACE_WITH
Message: a narrow place with a dreadful drop into a dim valley
181 190 B5BE MSG_A_NARROW_DANGEROUS_PATH
Message: a narrow dangerous path
181 197 B5C5 MSG_A_LARGE_DRY_CAVE
Message: a large dry cave which is quite comfortable
181 211 B5D3 MSG_A_BIG_CAVERN_WITH
Message: a big cavern with torch E S along the wall S
181 228 B5E4 MSG_THE_BRINK_OF_A
Message: the brink of a deep dark under ground lake
181 243 B5F3 MSG_THE_GOBLINS_GATE
Message: the goblins gate
181 248 B5F8 MSG_THE_GATE_TO_MIRKWOOD
Message: the gate to mirkwood
181 254 B5FE MSG_A_BEWITCHED_GLOOMY_PLACE
Message: a bewitched gloomy place surrounded by thick tree ?
182 15 B60F MSG_A_PLACE_OF_BLACK
Message: a place of black spider S
182 25 B619 MSG_A_FOREST_OF_TANGLED
Message: a forest of tangled smothering tree
182 36 B624 MSG_A_N_ELVISH_CLEARING
Message: a N elvish clearing with levelled ground and logs
182 50 B632 MSG_A_DARK_DUNGEON_IN
Message: a dark dungeon in the elvenkings halls
182 61 B63D MSG_THE_CELLAR_WHERE_THE
Message: the cellar where the king keeps his barrel S of wine
182 79 B64F MSG_A_WOODEN_TOWN_IN
Message: a wooden town in the middle of long lake
182 93 B65D MSG_A_STRONG_RIVER_THE
Message: a strong river : the current is now too strong to move again
182 113 B671 MSG_A_BLEAK_BARREN_LAND
Message: a bleak barren land that was once green
182 128 B680 MSG_THE_RUINS_OF_THE
Message: the ruins of the town of dale
182 138 B68A MSG_THE_FRONT_GATE_OF
Message: the front gate of the lonely mountain
182 149 B695 MSG_THE_WEST_SIDE_OF
Message: the west side of ravenhill
182 157 B69D MSG_THE_HALLS_WHERE_THE
Message: the halls where the dragon sleep
182 167 B6A7 MSG_A_LITTLE_STEEP_BAY
Message: a little steep bay , still and quiet , with an over hanging
182 190 B6BE MSG_A_SMOOTH_STRAIGHT
Message: a smooth straight passage
182 197 B6C5 MSG_THE_LONELY_MOUNTAIN
Message: the lonely mountain
182 202 B6CA MSG_THE_WEST_THE_EAST
Message: the west {jump +4} the east bank of a black river
182 218 B6DA VARIABLES
The game's variables
183 0 B700 DRUNK
Whether the player has drunk the wine
183 12 B70C ACTOR
Whose turn it is, and the rest of the variables
183 31 B71F ENDINGS
The endings a word can be given
183 56 B738 ORDERS
What the player has told the other characters to do
184 0 B800 FRAMES
The frames below COMMAND_FRAME
185 200 B9C8 COMMAND_FRAME
The command being obeyed
185 224 B9E0 ROOM_POINTERS
Where each location's record is
186 128 BA80 ROOM_PREPOSITIONS
How the player is placed in each kind of room
186 138 BA8A ROOM0
Location 0: not a room
186 151 BA97 ROOM1
Location 1: tunnel like hall
186 165 BAA5 ROOM4
Location 4: lonelands
186 188 BABC ROOM5
Location 5: trolls clearing
186 208 BAD0 ROOM6
Location 6: trolls path
186 225 BAE1 ROOM7
Location 7: trolls cave
186 239 BAEF ROOM9
Location 9: rivendell
187 0 BB00 ROOM10
Location 10: misty mountain
187 23 BB17 ROOM11
Location 11: narrow place
187 43 BB2B ROOM12
Location 12: dangerous narrow path
187 60 BB3C ROOM14
Location 14: large dry cave
187 77 BB4D ROOM15
Location 15: dark stuffy passage
187 97 BB61 ROOM52
Location 52: dark stuffy passage
187 117 BB75 ROOM53
Location 53: dark stuffy passage
187 131 BB83 ROOM54
Location 54: dark stuffy passage
187 154 BB9A ROOM55
Location 55: dark stuffy passage
187 177 BBB1 ROOM56
Location 56: dark stuffy passage
187 191 BBBF ROOM57
Location 57: dark stuffy passage
187 211 BBD3 ROOM58
Location 58: dark stuffy passage
187 234 BBEA ROOM59
Location 59: dark stuffy passage
187 251 BBFB ROOM60
Location 60: dark stuffy passage
188 15 BC0F ROOM61
Location 61: dark stuffy passage
188 32 BC20 ROOM62
Location 62: dark stuffy passage
188 46 BC2E ROOM63
Location 63: dark stuffy passage
188 66 BC42 ROOM64
Location 64: dark stuffy passage
188 86 BC56 ROOM65
Location 65: dark stuffy passage
188 106 BC6A ROOM16
Location 16: big goblins cavern
188 126 BC7E ROOM17
Location 17: deep dark lake
188 140 BC8C ROOM18
Location 18: dark winding passage
188 160 BCA0 ROOM19
Location 19: inside goblins gate
188 201 BCC9 ROOM20
Location 20: outside goblins gate
188 218 BCDA ROOM13
Location 13: goblins dungeon
188 235 BCEB ROOM21
Location 21: treeless opening
188 252 BCFC ROOM22
Location 22: beorns house
189 22 BD16 ROOM24
Location 24: forest gate
189 42 BD2A ROOM25
Location 25: bewitched gloomy place
189 62 BD3E ROOM26
Location 26: spider threads place
189 85 BD55 ROOM27
Location 27: smothering forest
189 102 BD66 ROOM28
Location 28: levelled elvish clearing
189 122 BD7A ROOM29
Location 29: deep bog
189 136 BD88 ROOM30
Location 30: elvenkings great halls
189 156 BD9C ROOM31
Location 31: dark dungeon
189 173 BDAD ROOM32
Location 32: elvenkings cellar
189 193 BDC1 ROOM33
Location 33: forestriver
189 213 BDD5 ROOM34
Location 34: long lake
189 236 BDEC ROOM35
Location 35: lake town
190 3 BE03 ROOM36
Location 36: running river
190 20 BE14 ROOM37
Location 37: dragons desolation
190 37 BE25 ROOM38
Location 38: dale valley
190 57 BE39 ROOM39
Location 39: front gate
190 77 BE4D ROOM40
Location 40: ravenhill
190 97 BE61 ROOM41
Location 41: lower halls
190 117 BE75 ROOM42
Location 42: sidedoor
190 137 BE89 ROOM43
Location 43: smooth straight passage
190 154 BE9A ROOM44
Location 44: lonely mountain
190 177 BEB1 ROOM46
Location 46: forest road
190 194 BEC2 ROOM45
Location 45: waterfall
190 211 BED3 ROOM2
Location 2: forest road
190 228 BEE4 ROOM3
Location 3: forest
190 245 BEF5 ROOM8
Location 8: running river
191 6 BF06 ROOM23
Location 23: forestriver
191 23 BF17 ROOM48
Location 48: mountains
191 43 BF2B ROOM49
Location 49: great river
191 66 BF42 ROOM47
Location 47: empty place
191 77 BF4D ROOM50
Location 50: green forest
191 94 BF5E ROOM51
Location 51: empty place
191 114 BF72 ROOM66
Location 66: west bank
191 131 BF83 ROOM67
Location 67: east bank
191 148 BF94 ROOM68
Location 68: narrow path
191 168 BFA8 ROOM69
Location 69: narrow path
191 188 BFBC ROOM70
Location 70: narrow path
191 205 BFCD ROOM71
Location 71: narrow path
191 225 BFE1 ROOM72
Location 72: narrow path
191 245 BFF5 ROOM73
Location 73: narrow path
192 6 C006 ROOM74
Location 74: narrow path
192 23 C017 ROOM75
Location 75: steep path
192 37 C025 ROOM76
Location 76: steep path
192 51 C033 ROOM77
Location 77: steep path
192 65 C041 ROOM78
Location 78: deep misty valley
192 82 C052 ROOM79
Location 79: deep misty valley
192 99 C063 OBJECT_INDEX
Every object and every character, by number
193 27 C11B PLAYER
You (the player)
193 51 C133 RED_GOLDEN_DRAGON
Red golden dragon (character $3C)
193 69 C145 ROUND_GREEN_DOOR
Round green door (object $05)
193 112 C170 HEAVY_ROCK_DOOR
Heavy rock door (object $01)
193 155 C19B GOLDEN_KEY
Golden key (object $2B)
193 173 C1AD SMALL_CURIOUS_KEY
Small curious key (object $02)
193 191 C1BF LARGE_KEY
Large key (object $04)
193 209 C1D1 CURIOUS_MAP
Curious map (object $03)
193 230 C1E6 SMALL_INSIGNIFICANT_CRACK
Small insignificant crack (object $06)
194 5 C205 SPIDER_WEB
Spider web (object $07)
194 36 C224 RED_DOOR
Red door (object $08)
194 77 C24D FAST_BLACK_RIVER
Fast black river (object $09)
194 109 C26D FAST_RIVER
Fast river (object $2A)
194 141 C28D GOBLINS_BACK_DOOR
Goblins back door (object $0A)
194 181 C2B5 MOUNTAINS_SIDE_DOOR
Mountains side door (object $0B)
194 221 C2DD LARGE_TRAP_DOOR
Large trap door (object $0C)
195 5 C305 SHORT_STRONG_SWORD
Short strong sword (object $0E)
195 26 C31A VALUABLE_GOLDEN_RING
Valuable golden ring (object $10)
195 50 C332 RED_KEY
Red key (object $0F)
195 68 C344 GOBLINS_DOOR
Goblins door (object $11)
195 102 C366 ROPE
Rope (object $12)
195 129 C381 MAGIC_DOOR
Magic door (object $0D)
195 160 C3A0 GANDALF
Gandalf (character $3E)
195 178 C3B2 THORIN
Thorin (character $3F)
195 202 C3CA WOOD_ELF
Wood elf (character $40)
195 220 C3DC ELROND
Elrond (character $41)
195 238 C3EE BARREL
Barrel (object $13)
196 24 C418 WINE
Wine (object $14)
196 48 C430 BUTLER
Butler (character $42)
196 66 C442 VICIOUS_WARG
Vicious warg (character $43)
196 84 C454 WATER
Water (object $15)
196 105 C469 BLACK_WATER
Black water (object $16)
196 126 C47E WATER_OBJ17
Water (object $17)
196 154 C49A BLACK_WATER_OBJ18
Black water (object $18)
196 177 C4B1 GOLLUM
Gollum (character $44)
196 195 C4C3 BARD
Bard (character $46)
196 213 C4D5 BOW
Bow (object $19)
196 234 C4EA STRONG_ARROW
Strong arrow (object $1A)
196 255 C4FF WINDOW
Window (object $1B)
197 33 C521 TORCH
Torch (object $1C)
197 52 C534 SAND
Sand (object $1D)
197 76 C54C TRAP_DOOR
Trap door (object $1E)
197 103 C567 GOBLINS_CACHE
Goblins cache (object $1F)
197 127 C57F HEAVY_CURTAIN
Heavy curtain (object $20)
197 151 C597 LARGE_CUPBOARD
Large cupboard (object $21)
197 184 C5B8 FOOD
Food (object $22)
197 205 C5CD VALUABLE_TREASURE
Valuable treasure (object $23)
197 223 C5DF WALL
Wall (object $24)
197 244 C5F4 WOODEN_CHEST
Wooden chest (object $25)
198 27 C61B WOODEN_BOAT
Wooden boat (object $29)
198 63 C63F HIDEOUS_TROLL
Hideous troll (character $47)
198 81 C651 VICIOUS_TROLL
Vicious troll (character $48)
198 99 C663 LUNCH
Lunch (object $26)
198 120 C678 STRONG_PORTCULLIS
Strong portcullis (object $27)
198 142 C68E STONE
Stone (object $28)
198 160 C6A0 NASTY_GOBLIN
Nasty goblin (character $3D)
198 184 C6B8 HIDEOUS_GOBLIN
Hideous goblin (character $45)
198 208 C6D0 HORRIBLE_GOBLIN
Horrible goblin (character $49)
198 232 C6E8 MEAN_GOBLIN
Mean goblin (character $4A)
199 0 C700 VICIOUS_GOBLIN
Vicious goblin (character $4B)
199 24 C718 DISGUSTING_GOBLIN
Disgusting goblin (character $4C)
199 48 C730 ACTION_TABLE
What to do for each action code
199 142 C78E ARRIVAL_HOOKS
What happens when the player arrives in certain places
199 252 C7FC RIDDLES
Gollum's riddles
200 14 C80E HIDDEN_ROADS
The ways one of which is shut at the start of each game
200 45 C82D NASTY_GOBLIN_SCRIPTS
Scripts: nasty goblin, hideous goblin
200 52 C834 VICIOUS_GOBLIN_SCRIPTS
Scripts: vicious goblin
200 59 C83B HORRIBLE_GOBLIN_SCRIPTS
Scripts: horrible goblin, mean goblin, disgusting goblin
200 161 C8A1 GANDALF_SCRIPTS
Scripts: gandalf
200 226 C8E2 THORIN_SCRIPTS
Scripts: thorin
201 19 C913 WOOD_ELF_SCRIPTS
Scripts: wood elf
201 36 C924 VICIOUS_WARG_SCRIPTS
Scripts: vicious warg
201 70 C946 BUTLER_SCRIPTS
Scripts: butler
201 144 C990 ELROND_SCRIPTS
Scripts: elrond
201 177 C9B1 RED_GOLDEN_DRAGON_SCRIPTS
Scripts: red golden dragon
201 215 C9D7 BARD_SCRIPTS
Scripts: bard
201 240 C9F0 GOLLUM_SCRIPTS
Scripts: gollum
202 52 CA34 HIDEOUS_TROLL_SCRIPTS
Scripts: hideous troll, vicious troll
202 94 CA5E ON_ATTACK_WITH
Scripts several characters share
202 132 CA84 TIMERS
The timers END_OF_TURN counts down
202 203 CACB CHARACTERS
The characters' scripts: where each has got to
204 0 CC00 PICTURE_TABLE
Pictures: which locations have one, and where
204 67 CC43 LOC1_TUNNEL_LIKE_HALL_PIC
Picture for location 1: tunnel like hall
206 119 CE77 LOC49_GREAT_RIVER_PIC
Picture for location 49: great river
207 178 CFB2 LOC6_TROLLS_PATH_PIC
Picture for location 6: trolls path
210 78 D24E LOC11_NARROW_PLACE_PIC
Picture for location 11: narrow place
211 103 D367 LOC37_DRAGONS_DESOLATION_PIC
Picture for location 37: dragons desolation
213 181 D5B5 LOC43_SMOOTH_STRAIGHT_PASSAGE_PIC
Picture for location 43: smooth straight passage
215 19 D713 LOC38_DALE_VALLEY_PIC
Picture for location 38: dale valley
217 42 D92A LOC7_TROLLS_CAVE_PIC
Picture for location 7: trolls cave
219 168 DBA8 LOC24_FOREST_GATE_PIC
Picture for location 24: forest gate
221 121 DD79 LOC35_LAKE_TOWN_PIC
Picture for location 35: lake town
224 44 E02C LOC13_GOBLINS_DUNGEON_PIC
Picture for location 13: goblins dungeon
224 73 E049 LOC31_DARK_DUNGEON_PIC
Picture for location 31: dark dungeon
225 66 E142 LOC5_TROLLS_CLEARING_PIC
Picture for location 5: trolls clearing
225 159 E19F LOC28_LEVELLED_ELVISH_CLEARING_PIC
Picture for location 28: levelled elvish clearing
227 254 E3FE LOC4_LONELANDS_PIC
Picture for location 4: lonelands
228 122 E47A LOC32_ELVENKINGS_CELLAR_PIC
Picture for location 32: elvenkings cellar
230 228 E6E4 LOC16_BIG_GOBLINS_CAVERN_PIC
Picture for location 16: big goblins cavern
233 238 E9EE LOC25_BEWITCHED_GLOOMY_PLACE_PIC
Picture for location 25: bewitched gloomy place
236 62 EC3E LOC8_RUNNING_RIVER_PIC
Picture for location 8: running river
238 67 EE43 LOC41_LOWER_HALLS_PIC
Picture for location 41: lower halls
240 1 F001 LOC26_SPIDER_THREADS_PLACE_PIC
Picture for location 26: spider threads place
241 230 F1E6 LOC39_FRONT_GATE_PIC
Picture for location 39: front gate