Data
Page
Byte
Address
Label
Description
96
0
6000
WORD_INDEX
Dictionary: index by initial letter
96
64
6040
WORD_LIST
Dictionary: the words
103
171
67AB
SECOND_LIST
The words the game prints, as opposed to the words it reads
109
204
6DCC
DIVIDER
The wavy line between the story and the input window
111
242
6FF2
FIRST_COMMAND
The first turn's command
111
249
6FF9
INPUT_LINE
The command line being read
112
121
7079
TYPED_WORD
TOKENISE's working copy of the word being looked up
112
156
709C
TOKENS
The tokens of the line being obeyed
112
220
70DC
MESSAGE_A
What RUN_MESSAGE keeps while a message runs, and the narrating flag
114
149
7295
CONTROL_CODES
A handler for each message control code, $00 to $16
116
166
74A6
WORD_BUFFER
Where PRINT_WORD assembles a word's letters before printing
117
116
7574
AND_TOKENS
PARSE_AND's checkpoint
117
122
757A
PHRASE
The noun phrase being built
117
210
75D2
PARSER_CLASSES
Where the parser goes for each class of word
120
251
78FB
UNREACHED_COPY_SIX
Unreached: LD C,6 and JR
COPY_FRAME_BYTES
121
61
793D
PHRASES
The target and instrument being looked for
127
119
7F77
PICTURE_SHOWN
Whether DRAW_LOCATION_PICTURE drew anything
128
111
806F
SEEDED_ABOVE
FLOOD_FILL's two flags for the run it is filling
130
78
824E
PLOT_INK
The ink PLOT_PIXEL and the fill are drawing in
130
113
8271
SPECIAL_WORDS
The special words, and what PARSE_SPECIAL does with each
131
205
83CD
HELP_HINTS
The places HELP has a hint for
133
179
85B3
INPUT_COLUMNS
The input window's cursor
134
155
869B
STORY_COLUMNS
The story window's place, and the indent
136
34
8822
FONT
The story's font: six pixels wide, from the space to $7F
139
129
8B81
KEY_STATE
The keyboard scan's working bytes
139
251
8BFB
KEY_MAP
What each key gives
140
35
8C23
KEY_MAP_SHIFTED
What each key gives with a shift held
141
110
8D6E
VISIT_SCORES
The score for reaching each place
141
153
8D99
DESTINATION_ROOM
MOVE's working bytes
144
48
9030
UNREACHED_LET_GO
Unreached: LD (IX+1),$FF -- let something go
146
38
9226
WOUNDS
What a wound is said to be, by how much stronger the blow was
146
232
92E8
UNREACHED_SAY_BROKEN
Unreached: LD A,$83 and JP SAY_STATE_OF -- "the ... is broken."
152
11
980B
STEPS_REFUSED
CHARACTERS_ACT's working bytes
155
220
9BDC
PLAYER_MOVED
Cleared by MOVE_HELD when the player is among what it moves
161
174
A1AE
UNREACHED_WALK_HELD
Unreached: a routine that walks the objects held by one
162
11
A20B
SECOND_FIRST
The actions whose second object is asked first
162
16
A210
DIRECTION_WORDS
The ten directions, as words
162
36
A224
STATE_WORDS
The states of things, as words, in pairs
164
156
A49C
GOBLIN_HOMES
Where each goblin comes back to
165
54
A536
UNREACHED_ELF_OPEN
Unreached: an OPEN for the wood elf alone
167
10
A70A
UNREACHED_WIPE_EXIT
Unreached: wipe the exit through the first object
171
83
AB53
ACTION_PATTERNS
The sentence each action code stands for
173
45
AD2D
ARTICLES
The articles, as word references
173
61
AD3D
COMMON_WORDS
The 32 commonest words in messages
173
125
AD7D
MSG_BUT_FALL_AND_HIT
Message: but fall and hit your H E A D
173
138
AD8A
MSG_BUT_FALL_AND_SMASH
Message: but fall and smash your skull.
173
147
AD93
MSG_I_DO_NOT_KNOW
Message: i do not know the word "
173
159
AD9F
MSG_WHAT
Message: what ?
173
163
ADA3
MSG_YOU_TIME_PASSES
Message: {13} you {1} . {13} time passes . .
173
176
ADB0
MSG_I_DO_NOT_KNOW_B
Message: i do not know the verb " {1} {1} {1} "
173
192
ADC0
MSG_WHAT_B
Message: {1} {1} {1} {0} {1} {1} {1} what ?
173
204
ADCC
MSG_WHICH
Message: which {1} ?
173
211
ADD3
MSG_I_DO_NOT_SEE
Message: i do not see {0} here
173
218
ADDA
MSG_CODES_ONLY
Message:
173
219
ADDB
MSG_I_SEE_NOTHING_TO
Message: i see nothing to
173
225
ADE1
MSG_CODES_ONLY_B
Message: {sub-message -7} {1} {1} {1}
173
231
ADE7
MSG_CODES_ONLY_C
Message: {sub-message -13} {1} {1} {1} {0} {1} {1} {1}
173
241
ADF1
MSG_NOT_CARRYING_IT
Message: {16} not carrying it
173
246
ADF6
MSG_CARRYING
Message: {16} carrying
173
249
ADF9
MSG_CARRYING_B
Message: {19} carrying
173
252
ADFC
MSG_AND_IT_GET_SWEPT
Message: and it get swept away.
174
4
AE04
MSG_IS_TOO_HEAVY_TO
Message: {7} is too heavy to lift.
174
12
AE0C
MSG_CARRYING_TOO_MUCH
Message: {16} carrying too much.
174
17
AE11
MSG_ALREADY_CARRYING
Message: {16} already carrying {7}
174
23
AE17
MSG_TO_THE
Message: to the
174
26
AE1A
MSG_IS_TOO_FULL
Message: {9} is too full.
174
31
AE1F
MSG_IT_IS_DARK
Message: it is dark.
174
35
AE23
MSG_IS_TOO_SMALL_FOR
Message: {4} is too small for {6} to enter.
174
46
AE2E
MSG_IS_TOO_FULL_FOR
Message: {4} is too full for {6} to enter
174
58
AE3A
MSG_WITH_ONE_WELL_PLACE
Message: with one well place blow {6} cleave {14} skull.
174
73
AE49
MSG_V_I_O_L
Message: {12} V I O L E N T attack almost kill {6}
174
90
AE5A
MSG_GIVE_A_VICIOUS_CUT
Message: {6} give {7} a vicious cut in the ribs - {14} strength is fa
174
112
AE70
MSG_A_NASTY_SLICE_MISS
Message: a nasty slice miss {14} heart.
174
122
AE7A
MSG_SLICE_HAND_BLOOD_DRIPS
Message: {6} slice {14} - hand blood drips slowly to the ground.
174
139
AE8B
MSG_GIVE_A_NASTY_SLASH
Message: {6} give {7} a nasty slash in the leg.
174
152
AE98
MSG_HIT_HARD_ON_THE
Message: {6} hit {7} hard on the shoulder - {7} stagger and almost fa
174
172
AEAC
MSG_A_FAST_BLOW_KNOCKS
Message: a fast blow knocks the wind out of {7}
174
186
AEBA
MSG_A_FAST_STROKE_SWEEPS
Message: a fast stroke sweeps {7} off {14} feet , but {17} on guard i
174
209
AED1
MSG_HIT_WITH_A_GLANCING
Message: {6} hit {7} with a glancing blow and leave {7} momentarily s
174
226
AEE2
MSG_THRUST_BACK_LOSE_FOOTING
Message: {6} thrust {7} back - {7} lose {14} footing but recover quic
174
244
AEF4
MSG_SWING_BROADSIDE_AT_BODY
Message: {6} swing broadside at {14} body but at the last moment {7}
175
9
AF09
MSG_SWEEPS_PAST_CLOSE_TO
Message: {12} {3} sweeps past close to {14} ear.
175
21
AF15
MSG_SLASH_AT_BUT_THE
Message: {6} slash at {7} but the blow is ineffective.
175
32
AF20
MSG_BRANDISH_BUT_ON_GUARD
Message: {6} brandish {12} {3} , but {17} on guard.
175
43
AF2B
MSG_SWING_FEEBLY_AT_BUT
Message: {6} swing feebly at {7} but miss by a wide margin.
175
60
AF3C
MSG_SEEM_TIRED_STAGGER_BUT
Message: {6} seem tired - {6} stagger but valiant L Y attempt another
175
80
AF50
MSG_BUT_THE_EFFORT_IS
Message: but the effort is wasted . {14} defense is too strong.
175
95
AF5F
MSG_YOU_CANNOT_KILL_WITH
Message: you cannot kill with {9}
175
102
AF66
MSG_IT_SAIL_ACROSS_AND
Message: it sail across and
175
109
AF6D
MSG_LAND_S_ON_THE
Message: land S on the other side.
175
118
AF76
MSG_FALL_JUST_SHORT_OF
Message: fall just short of the other side.
175
130
AF82
MSG_BUT_SLIDE_OUT_AGAIN
Message: {sub-message +8} but slide out again.
175
139
AF8B
MSG_LAND_S_IN_THE
Message: land S in the boat.
175
146
AF92
MSG_THE_BOAT_GLIDES_ACROSS
Message: the boat glides across the river and land S on this side.
175
164
AFA4
MSG_WITH_A_LURCH_THE
Message: with a lurch the boat glides across the river and {jump -71}
175
187
AFBB
MSG_IS
Message: {4} is {1}
175
191
AFBF
MSG_I_CANNOT_DO_THAT
Message: i cannot do that.
175
196
AFC4
MSG_I_SEE_NOTHING_HERE
Message: i see nothing here.
175
202
AFCA
MSG_IN_ON_BEHIND_UNDER
Message: in {jump +17} on {jump +13} behind {jump +9} under {jump +5}
175
224
AFE0
MSG_THERE
Message: {1} there {1}
175
228
AFE4
MSG_IS_CARRYING
Message: {4} is carrying {4}
175
233
AFE9
MSG_I_CANNOT_FOLLOW_FROM
Message: i cannot follow {7} from here
175
241
AFF1
MSG_DEAD
Message: {16} dead.
175
244
AFF4
MSG_SEE_NOTHING_SPECIAL_HERE
Message: {6} see nothing special here.
175
252
AFFC
MSG_IN
Message: {16} in
176
0
B000
MSG_SEE
Message: {6} see
176
3
B003
MSG_SEE_B
Message: {6} see :
176
9
B009
MSG_SAY
Message: {6} say "
176
15
B00F
MSG_CODES_ONLY_D
Message: " .
176
19
B013
MSG_THERE_IS
Message: there is {0}
176
23
B017
MSG_ENTER
Message: {0} enter .
176
28
B01C
MSG_APPEAR
Message: {0} appear
176
32
B020
MSG_VISIBLE_EXITS_ARE
Message: visible exits are :
176
39
B027
MSG_YOU_HEAR_A_NOISE
Message: you hear a noise.
176
45
B02D
MSG_DO_E_S_NOT
Message: {9} do E S not fit this lock.
176
55
B037
MSG_THE_MAGIC_DOOR_OPEN
Message: the magic door open .
176
63
B03F
MSG_THE_MAGIC_DOOR_CLOSE
Message: the magic door close .
176
71
B047
MSG_THANK_YOU
Message: thank you
176
75
B04B
MSG_WHAT_S_THIS
Message: what ' S this ?
176
82
B052
MSG_YOU_ARE_DO_A
Message: you are do a great job
176
91
B05B
MSG_HURRY_UP
Message: hurry up
176
95
B05F
MSG_HELLO
Message: hello
176
97
B061
MSG_THIS_WAS_THRAINS_KEY
Message: this was thrains key
176
104
B068
MSG_FALL_DOWN_A_HOLE
Message: {7} fall down a hole and vanish
176
116
B074
MSG_NOT_WEAR_I_N
Message: {16} not wear I N G {7}
176
125
B07D
MSG_IS_ALREADY_TIE_D
Message: {9} is already tie D
176
133
B085
MSG_THE_VICIOUS_WARG_RUN
Message: the vicious warg run around you and howls
176
146
B092
MSG_IS_NOT_TIE_D
Message: {7} is not tie D
176
153
B099
MSG_SOME_SPIDER_S_START
Message: some spider S start mend the broken web.
176
166
B0A6
MSG_WHAT_DO_YOU_EXPECT
Message: what do you expect me to do with this ?
176
180
B0B4
MSG_AS_SOON_AS_TOUCH
Message: as soon as {6} touch the river {6} fall asleep and gently fl
176
203
B0CB
MSG_WHERE_S_THE_THIEF
Message: where ' S the thief ?
176
213
B0D5
MSG_GET_US_OUT_OF
Message: get us out of this one , thief !
176
229
B0E5
MSG_THORIN_SIT_DOWN_AND
Message: thorin sit down and start sing about gold
176
244
B0F4
MSG_THORIN_WAIT
Message: thorin wait
176
248
B0F8
MSG_FALL_ASLEEP
Message: {6} fall asleep
176
253
B0FD
MSG_THE_SPIDER_WEB_IS
Message: the spider web is slowly smothering you
177
9
B109
MSG_THE_SMALL_CURIOUS_KEY
Message: the small curious key shatter
177
19
B113
MSG_AN_ELF_SWEEPS_PAST
Message: an elf sweeps past.
177
27
B11B
MSG_YOU_CANNOT_REACH
Message: you cannot reach {7}
177
33
B121
MSG_NOT_CARRYING_THE_BOW
Message: {16} not carrying the bow.
177
39
B127
MSG_THE_ARROW_MISS_E
Message: the arrow miss E S {9} by a wide margin.
177
54
B136
MSG_THE_ARROW_HIT_S
Message: the arrow hit S {7}
177
62
B13E
MSG_TOO_BIG
Message: {16} too big.
177
66
B142
MSG_EVAPORATE
Message: {0} evaporate
177
70
B146
MSG_FOUL_GLUTTONY_HAS_KILL
Message: {12} foul gluttony has kill E D {6}
177
83
B153
MSG_SLOWLY_SINK_INTO_THE
Message: {16} slowly sink into the bog.
177
93
B15D
MSG_THE_DRAGON_SAY_WELL
Message: the dragon say " well thief your cunning has failed you th
177
126
B17E
MSG_THE_DRAGON_SAY_I
Message: the dragon say " i may not be able to see you thief but i
177
166
B1A6
MSG_IN_THE_DISTANCE_YOU
Message: in the distance you see the shape of a monstrous dragon flyi
177
186
B1BA
MSG_THE_DRAGON_DESCENDS_AND
Message: the dragon descends and in a terrific spout of flames burn y
177
208
B1D0
MSG_GO_FROM_TO_GET
Message: go {1} from {0} to get to {0}
177
219
B1DB
MSG_SOMEONE_STRANGLE_YOU
Message: someone strangle you from behind.
177
227
B1E3
MSG_SAY_S_NO
Message: {7} say S " no "
177
238
B1EE
MSG_IT_CANNOT_BE_SEE
Message: it cannot be see N , cannot be felt {13} cannot be hear , ca
178
56
B238
MSG_BLIMEY_LOOK_AT_THIS
Message: blimey , look at this ! ! can yer cook ' E M ?
178
76
B24C
MSG_YER_CAN_TRY_BUT
Message: yer can try , but he would N ' T make above a mouthfull
178
98
B262
MSG_IN_A_CLEARING_WITH
Message: in a clearing with two stone trolls
178
109
B26D
MSG_SWEPT_FORCEFULLY_AGAINST
Message: {16} swept forcefully against the portcullis.
178
119
B277
MSG_THERE_IS_A_LOUD
Message: there is a loud crack and a hole appear about three feet fro
178
164
B2A4
MSG_THE_HOLE_VANISH
Message: the hole vanish
178
170
B2AA
MSG_THE_MAGIC_DOOR_WARN
Message: the magic door warn of elves approach
178
183
B2B7
MSG_WHICH_IS_THE_ANIMAL
Message: which is the animal that has four feet in the morn , two at
178
217
B2D9
MSG_WHAT_HAS_IT_GOT
Message: what has it got in its pocket ?
178
231
B2E7
MSG_MY_BIRTHDAY_PRESENT_HOW
Message: my birthday present " how did we lose it . {13} my preciou
179
1
B301
MSG_CANNOT_JUMP_ONTO_FROM
Message: {6} cannot jump onto {7} from here
179
11
B30B
MSG_DAY_DAWN
Message: day dawn ?.
179
17
B311
MSG_SEE_SOME_PALE_BULBOUS
Message: {6} see some pale bulbous eyes star at {6}
179
31
B31F
MSG_SOME_THIN_G_DROP
Message: some thin G drop from above and sting
179
44
B32C
MSG_YOU_ARE_THROWN_ONTO
Message: you are thrown onto the bank of the long lake.
179
59
B33B
MSG_NOTHING
Message: nothing
179
66
B342
MSG_START_T_A_P
Message: start T A P E then P R E S S A N Y key.
179
87
B357
MSG_T_A_P_E
Message: T A P E E R R O R - hit A N Y key to R E S T
179
129
B381
MSG_T_A_P_E_B
Message: T A P E E R R O R - hit A N Y key to C O N T
179
164
B3A4
MSG_R_E_W_I
Message: R E W I N D and P R E P A R E T A P E for V E
179
217
B3D9
MSG_A_C_H_E
Message: {13} {13} {13} a C H E E R I N G C R O W D of D W A R
180
84
B454
MSG_YOU_HAVE_M_A
Message: you have M A S T E R E D
180
98
B462
MSG_OF_THIS_ADVENTURE
Message: % of this adventure.
180
103
B467
MSG_Y_O_U_R
Message: Y O U ' R E D O I N G F I N E
180
122
B47A
MSG_A_TROLLS_DOOR_N
Message: a trolls door N E E D S a trolls key.
180
138
B48A
MSG_ELVES_ARE_G_O
Message: elves are G O O D at read I N G symbols.
180
154
B49A
MSG_A_WINDOW_S_H
Message: a window S H O U L D be no O B S T A C L E to a thief wi
180
190
B4BE
MSG_BOAT_S_CAN_HELP
Message: boat S can help . look carefully.
180
202
B4CA
MSG_WAIT_AROUND_AND_TIME
Message: wait around and time your E X I T carefully.
180
218
B4DA
MSG_T_I_M_I
Message: T I M I N G is C R I T I C A L , R E M E M B E R barre
180
250
B4FA
MSG_WAIT_A_W_H
Message: wait a W H I L E
181
4
B504
MSG_TAKE_C_A_R
Message: take C A R E to leave at the R I G H T time.
181
24
B518
MSG_A_L_I_V
Message: a L I V I N G dragon is D E A D L Y , look to bard.
181
47
B52F
MSG_D_O_N_T
Message: D O N ' T S T A Y here too long.
181
62
B53E
MSG_WAIT_FOR_THE_N
Message: wait for the N E W day D A W N I N G
181
82
B552
MSG_THERE_SEEM_TO_BE
Message: there seem to be some symbols on it but {6} cannot read them
181
99
B563
MSG_YOU_SEE_A_FAST
Message: you see a fast flowing black river not very wide across.
181
117
B575
MSG_A_COMFORTABLE_TUNNEL
Message: a comfortable tunnel like hall
181
126
B57E
MSG_A_GLOOMY_EMPTY_LAND
Message: a gloomy empty land with dreary hills ahead
181
140
B58C
MSG_A_HIDDEN_PATH_WITH
Message: a hidden path with trolls foot print S
181
154
B59A
MSG_THE_TROLLS_CAVE
Message: the trolls cave
181
159
B59F
MSG_A_HARD_DANGEROUS_PATH
Message: a hard dangerous path in the misty mountains
181
172
B5AC
MSG_A_NARROW_PLACE_WITH
Message: a narrow place with a dreadful drop into a dim valley
181
190
B5BE
MSG_A_NARROW_DANGEROUS_PATH
Message: a narrow dangerous path
181
197
B5C5
MSG_A_LARGE_DRY_CAVE
Message: a large dry cave which is quite comfortable
181
211
B5D3
MSG_A_BIG_CAVERN_WITH
Message: a big cavern with torch E S along the wall S
181
228
B5E4
MSG_THE_BRINK_OF_A
Message: the brink of a deep dark under ground lake
181
243
B5F3
MSG_THE_GOBLINS_GATE
Message: the goblins gate
181
248
B5F8
MSG_THE_GATE_TO_MIRKWOOD
Message: the gate to mirkwood
181
254
B5FE
MSG_A_BEWITCHED_GLOOMY_PLACE
Message: a bewitched gloomy place surrounded by thick tree ?
182
15
B60F
MSG_A_PLACE_OF_BLACK
Message: a place of black spider S
182
25
B619
MSG_A_FOREST_OF_TANGLED
Message: a forest of tangled smothering tree
182
36
B624
MSG_A_N_ELVISH_CLEARING
Message: a N elvish clearing with levelled ground and logs
182
50
B632
MSG_A_DARK_DUNGEON_IN
Message: a dark dungeon in the elvenkings halls
182
61
B63D
MSG_THE_CELLAR_WHERE_THE
Message: the cellar where the king keeps his barrel S of wine
182
79
B64F
MSG_A_WOODEN_TOWN_IN
Message: a wooden town in the middle of long lake
182
93
B65D
MSG_A_STRONG_RIVER_THE
Message: a strong river : the current is now too strong to move again
182
113
B671
MSG_A_BLEAK_BARREN_LAND
Message: a bleak barren land that was once green
182
128
B680
MSG_THE_RUINS_OF_THE
Message: the ruins of the town of dale
182
138
B68A
MSG_THE_FRONT_GATE_OF
Message: the front gate of the lonely mountain
182
149
B695
MSG_THE_WEST_SIDE_OF
Message: the west side of ravenhill
182
157
B69D
MSG_THE_HALLS_WHERE_THE
Message: the halls where the dragon sleep
182
167
B6A7
MSG_A_LITTLE_STEEP_BAY
Message: a little steep bay , still and quiet , with an over hanging
182
190
B6BE
MSG_A_SMOOTH_STRAIGHT
Message: a smooth straight passage
182
197
B6C5
MSG_THE_LONELY_MOUNTAIN
Message: the lonely mountain
182
202
B6CA
MSG_THE_WEST_THE_EAST
Message: the west {jump +4} the east bank of a black river
182
218
B6DA
VARIABLES
The game's variables
183
0
B700
DRUNK
Whether the player has drunk the wine
183
12
B70C
ACTOR
Whose turn it is, and the rest of the variables
183
31
B71F
ENDINGS
The endings a word can be given
183
56
B738
ORDERS
What the player has told the other characters to do
184
0
B800
FRAMES
The frames below COMMAND_FRAME
185
200
B9C8
COMMAND_FRAME
The command being obeyed
185
224
B9E0
ROOM_POINTERS
Where each location's record is
186
128
BA80
ROOM_PREPOSITIONS
How the player is placed in each kind of room
186
138
BA8A
ROOM0
Location 0: not a room
186
151
BA97
ROOM1
Location 1: tunnel like hall
186
165
BAA5
ROOM4
Location 4: lonelands
186
188
BABC
ROOM5
Location 5: trolls clearing
186
208
BAD0
ROOM6
Location 6: trolls path
186
225
BAE1
ROOM7
Location 7: trolls cave
186
239
BAEF
ROOM9
Location 9: rivendell
187
0
BB00
ROOM10
Location 10: misty mountain
187
23
BB17
ROOM11
Location 11: narrow place
187
43
BB2B
ROOM12
Location 12: dangerous narrow path
187
60
BB3C
ROOM14
Location 14: large dry cave
187
77
BB4D
ROOM15
Location 15: dark stuffy passage
187
97
BB61
ROOM52
Location 52: dark stuffy passage
187
117
BB75
ROOM53
Location 53: dark stuffy passage
187
131
BB83
ROOM54
Location 54: dark stuffy passage
187
154
BB9A
ROOM55
Location 55: dark stuffy passage
187
177
BBB1
ROOM56
Location 56: dark stuffy passage
187
191
BBBF
ROOM57
Location 57: dark stuffy passage
187
211
BBD3
ROOM58
Location 58: dark stuffy passage
187
234
BBEA
ROOM59
Location 59: dark stuffy passage
187
251
BBFB
ROOM60
Location 60: dark stuffy passage
188
15
BC0F
ROOM61
Location 61: dark stuffy passage
188
32
BC20
ROOM62
Location 62: dark stuffy passage
188
46
BC2E
ROOM63
Location 63: dark stuffy passage
188
66
BC42
ROOM64
Location 64: dark stuffy passage
188
86
BC56
ROOM65
Location 65: dark stuffy passage
188
106
BC6A
ROOM16
Location 16: big goblins cavern
188
126
BC7E
ROOM17
Location 17: deep dark lake
188
140
BC8C
ROOM18
Location 18: dark winding passage
188
160
BCA0
ROOM19
Location 19: inside goblins gate
188
201
BCC9
ROOM20
Location 20: outside goblins gate
188
218
BCDA
ROOM13
Location 13: goblins dungeon
188
235
BCEB
ROOM21
Location 21: treeless opening
188
252
BCFC
ROOM22
Location 22: beorns house
189
22
BD16
ROOM24
Location 24: forest gate
189
42
BD2A
ROOM25
Location 25: bewitched gloomy place
189
62
BD3E
ROOM26
Location 26: spider threads place
189
85
BD55
ROOM27
Location 27: smothering forest
189
102
BD66
ROOM28
Location 28: levelled elvish clearing
189
122
BD7A
ROOM29
Location 29: deep bog
189
136
BD88
ROOM30
Location 30: elvenkings great halls
189
156
BD9C
ROOM31
Location 31: dark dungeon
189
173
BDAD
ROOM32
Location 32: elvenkings cellar
189
193
BDC1
ROOM33
Location 33: forestriver
189
213
BDD5
ROOM34
Location 34: long lake
189
236
BDEC
ROOM35
Location 35: lake town
190
3
BE03
ROOM36
Location 36: running river
190
20
BE14
ROOM37
Location 37: dragons desolation
190
37
BE25
ROOM38
Location 38: dale valley
190
57
BE39
ROOM39
Location 39: front gate
190
77
BE4D
ROOM40
Location 40: ravenhill
190
97
BE61
ROOM41
Location 41: lower halls
190
117
BE75
ROOM42
Location 42: sidedoor
190
137
BE89
ROOM43
Location 43: smooth straight passage
190
154
BE9A
ROOM44
Location 44: lonely mountain
190
177
BEB1
ROOM46
Location 46: forest road
190
194
BEC2
ROOM45
Location 45: waterfall
190
211
BED3
ROOM2
Location 2: forest road
190
228
BEE4
ROOM3
Location 3: forest
190
245
BEF5
ROOM8
Location 8: running river
191
6
BF06
ROOM23
Location 23: forestriver
191
23
BF17
ROOM48
Location 48: mountains
191
43
BF2B
ROOM49
Location 49: great river
191
66
BF42
ROOM47
Location 47: empty place
191
77
BF4D
ROOM50
Location 50: green forest
191
94
BF5E
ROOM51
Location 51: empty place
191
114
BF72
ROOM66
Location 66: west bank
191
131
BF83
ROOM67
Location 67: east bank
191
148
BF94
ROOM68
Location 68: narrow path
191
168
BFA8
ROOM69
Location 69: narrow path
191
188
BFBC
ROOM70
Location 70: narrow path
191
205
BFCD
ROOM71
Location 71: narrow path
191
225
BFE1
ROOM72
Location 72: narrow path
191
245
BFF5
ROOM73
Location 73: narrow path
192
6
C006
ROOM74
Location 74: narrow path
192
23
C017
ROOM75
Location 75: steep path
192
37
C025
ROOM76
Location 76: steep path
192
51
C033
ROOM77
Location 77: steep path
192
65
C041
ROOM78
Location 78: deep misty valley
192
82
C052
ROOM79
Location 79: deep misty valley
192
99
C063
OBJECT_INDEX
Every object and every character, by number
193
27
C11B
PLAYER
You (the player)
193
51
C133
RED_GOLDEN_DRAGON
Red golden dragon (character $3C)
193
69
C145
ROUND_GREEN_DOOR
Round green door (object $05)
193
112
C170
HEAVY_ROCK_DOOR
Heavy rock door (object $01)
193
155
C19B
GOLDEN_KEY
Golden key (object $2B)
193
173
C1AD
SMALL_CURIOUS_KEY
Small curious key (object $02)
193
191
C1BF
LARGE_KEY
Large key (object $04)
193
209
C1D1
CURIOUS_MAP
Curious map (object $03)
193
230
C1E6
SMALL_INSIGNIFICANT_CRACK
Small insignificant crack (object $06)
194
5
C205
SPIDER_WEB
Spider web (object $07)
194
36
C224
RED_DOOR
Red door (object $08)
194
77
C24D
FAST_BLACK_RIVER
Fast black river (object $09)
194
109
C26D
FAST_RIVER
Fast river (object $2A)
194
141
C28D
GOBLINS_BACK_DOOR
Goblins back door (object $0A)
194
181
C2B5
MOUNTAINS_SIDE_DOOR
Mountains side door (object $0B)
194
221
C2DD
LARGE_TRAP_DOOR
Large trap door (object $0C)
195
5
C305
SHORT_STRONG_SWORD
Short strong sword (object $0E)
195
26
C31A
VALUABLE_GOLDEN_RING
Valuable golden ring (object $10)
195
50
C332
RED_KEY
Red key (object $0F)
195
68
C344
GOBLINS_DOOR
Goblins door (object $11)
195
102
C366
ROPE
Rope (object $12)
195
129
C381
MAGIC_DOOR
Magic door (object $0D)
195
160
C3A0
GANDALF
Gandalf (character $3E)
195
178
C3B2
THORIN
Thorin (character $3F)
195
202
C3CA
WOOD_ELF
Wood elf (character $40)
195
220
C3DC
ELROND
Elrond (character $41)
195
238
C3EE
BARREL
Barrel (object $13)
196
24
C418
WINE
Wine (object $14)
196
48
C430
BUTLER
Butler (character $42)
196
66
C442
VICIOUS_WARG
Vicious warg (character $43)
196
84
C454
WATER
Water (object $15)
196
105
C469
BLACK_WATER
Black water (object $16)
196
126
C47E
WATER_OBJ17
Water (object $17)
196
154
C49A
BLACK_WATER_OBJ18
Black water (object $18)
196
177
C4B1
GOLLUM
Gollum (character $44)
196
195
C4C3
BARD
Bard (character $46)
196
213
C4D5
BOW
Bow (object $19)
196
234
C4EA
STRONG_ARROW
Strong arrow (object $1A)
196
255
C4FF
WINDOW
Window (object $1B)
197
33
C521
TORCH
Torch (object $1C)
197
52
C534
SAND
Sand (object $1D)
197
76
C54C
TRAP_DOOR
Trap door (object $1E)
197
103
C567
GOBLINS_CACHE
Goblins cache (object $1F)
197
127
C57F
HEAVY_CURTAIN
Heavy curtain (object $20)
197
151
C597
LARGE_CUPBOARD
Large cupboard (object $21)
197
184
C5B8
FOOD
Food (object $22)
197
205
C5CD
VALUABLE_TREASURE
Valuable treasure (object $23)
197
223
C5DF
WALL
Wall (object $24)
197
244
C5F4
WOODEN_CHEST
Wooden chest (object $25)
198
27
C61B
WOODEN_BOAT
Wooden boat (object $29)
198
63
C63F
HIDEOUS_TROLL
Hideous troll (character $47)
198
81
C651
VICIOUS_TROLL
Vicious troll (character $48)
198
99
C663
LUNCH
Lunch (object $26)
198
120
C678
STRONG_PORTCULLIS
Strong portcullis (object $27)
198
142
C68E
STONE
Stone (object $28)
198
160
C6A0
NASTY_GOBLIN
Nasty goblin (character $3D)
198
184
C6B8
HIDEOUS_GOBLIN
Hideous goblin (character $45)
198
208
C6D0
HORRIBLE_GOBLIN
Horrible goblin (character $49)
198
232
C6E8
MEAN_GOBLIN
Mean goblin (character $4A)
199
0
C700
VICIOUS_GOBLIN
Vicious goblin (character $4B)
199
24
C718
DISGUSTING_GOBLIN
Disgusting goblin (character $4C)
199
48
C730
ACTION_TABLE
What to do for each action code
199
142
C78E
ARRIVAL_HOOKS
What happens when the player arrives in certain places
199
252
C7FC
RIDDLES
Gollum's riddles
200
14
C80E
HIDDEN_ROADS
The ways one of which is shut at the start of each game
200
45
C82D
NASTY_GOBLIN_SCRIPTS
Scripts: nasty goblin, hideous goblin
200
52
C834
VICIOUS_GOBLIN_SCRIPTS
Scripts: vicious goblin
200
59
C83B
HORRIBLE_GOBLIN_SCRIPTS
Scripts: horrible goblin, mean goblin, disgusting goblin
200
161
C8A1
GANDALF_SCRIPTS
Scripts: gandalf
200
226
C8E2
THORIN_SCRIPTS
Scripts: thorin
201
19
C913
WOOD_ELF_SCRIPTS
Scripts: wood elf
201
36
C924
VICIOUS_WARG_SCRIPTS
Scripts: vicious warg
201
70
C946
BUTLER_SCRIPTS
Scripts: butler
201
144
C990
ELROND_SCRIPTS
Scripts: elrond
201
177
C9B1
RED_GOLDEN_DRAGON_SCRIPTS
Scripts: red golden dragon
201
215
C9D7
BARD_SCRIPTS
Scripts: bard
201
240
C9F0
GOLLUM_SCRIPTS
Scripts: gollum
202
52
CA34
HIDEOUS_TROLL_SCRIPTS
Scripts: hideous troll, vicious troll
202
94
CA5E
ON_ATTACK_WITH
Scripts several characters share
202
132
CA84
TIMERS
The timers END_OF_TURN counts down
202
203
CACB
CHARACTERS
The characters' scripts: where each has got to
204
0
CC00
PICTURE_TABLE
Pictures: which locations have one, and where
204
67
CC43
LOC1_TUNNEL_LIKE_HALL_PIC
Picture for location 1: tunnel like hall
206
119
CE77
LOC49_GREAT_RIVER_PIC
Picture for location 49: great river
207
178
CFB2
LOC6_TROLLS_PATH_PIC
Picture for location 6: trolls path
210
78
D24E
LOC11_NARROW_PLACE_PIC
Picture for location 11: narrow place
211
103
D367
LOC37_DRAGONS_DESOLATION_PIC
Picture for location 37: dragons desolation
213
181
D5B5
LOC43_SMOOTH_STRAIGHT_PASSAGE_PIC
Picture for location 43: smooth straight passage
215
19
D713
LOC38_DALE_VALLEY_PIC
Picture for location 38: dale valley
217
42
D92A
LOC7_TROLLS_CAVE_PIC
Picture for location 7: trolls cave
219
168
DBA8
LOC24_FOREST_GATE_PIC
Picture for location 24: forest gate
221
121
DD79
LOC35_LAKE_TOWN_PIC
Picture for location 35: lake town
224
44
E02C
LOC13_GOBLINS_DUNGEON_PIC
Picture for location 13: goblins dungeon
224
73
E049
LOC31_DARK_DUNGEON_PIC
Picture for location 31: dark dungeon
225
66
E142
LOC5_TROLLS_CLEARING_PIC
Picture for location 5: trolls clearing
225
159
E19F
LOC28_LEVELLED_ELVISH_CLEARING_PIC
Picture for location 28: levelled elvish clearing
227
254
E3FE
LOC4_LONELANDS_PIC
Picture for location 4: lonelands
228
122
E47A
LOC32_ELVENKINGS_CELLAR_PIC
Picture for location 32: elvenkings cellar
230
228
E6E4
LOC16_BIG_GOBLINS_CAVERN_PIC
Picture for location 16: big goblins cavern
233
238
E9EE
LOC25_BEWITCHED_GLOOMY_PLACE_PIC
Picture for location 25: bewitched gloomy place
236
62
EC3E
LOC8_RUNNING_RIVER_PIC
Picture for location 8: running river
238
67
EE43
LOC41_LOWER_HALLS_PIC
Picture for location 41: lower halls
240
1
F001
LOC26_SPIDER_THREADS_PLACE_PIC
Picture for location 26: spider threads place
241
230
F1E6
LOC39_FRONT_GATE_PIC
Picture for location 39: front gate